### # Settings for the OgreRecast demo # ### [General] # Show the recast with terrain demo. Set to No to start the demo with the # dungeon mesh. (default=No) Terrain Demo=No # If set to true Paged crowds demo will be shown. # If false Terrain Demo setting will determine whether dungeon or terrain # demo will be shown. Paged Crowds Demo=Yes # Skip config dialog if ogre.cfg is present (default=No) # No always shows config dialog. Restore Config=Yes # Lock mouse to render window, applies to linux and MAC OS (default=Yes) # (disable eg. when using debugger) Grab Mouse=Yes # Implement agent steering demo using a temporary obstacle for agent # avoidance. No for steering a crowd agent manually (less control). # (default=Yes) Temp Obstacle Steering=Yes # Show human characters as agents, cylinders if set to No (default=Yes) Human Characters=Yes # Use the new instancing system in the paged crowds demo to instance # the rendered crowd characters. (default=No) Instanced Crowd Characters=No # Place extra obstacles (pots) for building initial navmesh (default=Yes) # Only applicable if Terrain Demo=No Obstacles=Yes # Set to Yes to use simple recast single navmesh building. (default=No) # If No, DetourTileCache will be used, tiled navmesh generation is # strongly recommended when using terrain or other large input meshes. Single Navmesh=No # Also raycast scene (dungeon mesh) when adding agents, setting begin and # end markers. Setting to No will only allow navmesh clicks. (default=No) Raycast Scene=No # Set to Yes to make backspace button place convex obstacles. Set to No # to place simple cylindrical obstacles. (default=Yes) Complex Obstacles=Yes # Enable debug drawing at startup (can always be hidden by pressing V) # (default=Yes) Debug Draw=Yes