_AudioSeek Scol 6.x or above required
Play on an caudio object with 3d effects.
Prototype :
fun [ObjAudio F I] I
- ObjAudio : a caudio object
- F : attenuation factor (default 1.0)
- I : 1 for a lopp, else 0
Return : I 0 or nil if error.
See also :
_AudioPlay
_AudioStop
Example :