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Define a callback on key-up event. The scancode depends on the keyboard : it is the same as on the key-down event.Parameters
ObjWin _CBwinKeyup ( ObjWin _win_ fun [ObjWin u0 I] u1 _callback_ u0 _user_ )
Return value
_win_ any window _callback_ callback on keydown event (supplemental parameters is scancode -- specific to the keyboard) _user_ user parameter
same window