_gtkButtonNewRadio creates a new ButtonRadio object.
typeof button1 = ObjGtkButton;; typeof button2 = ObjGtkButton;; typeof win = ObjGtkWindow;; typeof box = ObjGtkBox;; fun CBdestroy (obj, u_param, eventName)= _fooS eventName; _gtkMainQuit; 0;; fun main ()= _showconsole; set win = _gtkWindowNew _channel nil "test buttons" 0; set box = _gtkBoxNew _channel 1 5 VERTICAL; set button1 = _gtkButtonLabelSet _gtkButtonNewRadio _channel nil "Button _One" 1; set button2 = _gtkButtonLabelSet _gtkButtonNewRadio _channel button1 "Button _Two" 1; _gtkBoxAdd box button1 1 1 5 1; _gtkBoxAdd box button2 1 1 5 1; _gtkContainerAdd win box; _gtkWidgetShowAll win; _gtkWidgetCB win @CBdestroy 0 "delete-event" SIGNAL_PROPAGATE nil; _gtkMain; 0;;-->