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Reload the list of executables. You must call this function before use _startExe.
fun [] I
Return : I always 0
fun main (arg)=
_showconsole;
/* add a new reference */
_addExe "launch" _checkpack "tests/exe/myexe.exe";
/* reset and reload the list of availables exe */
_refreshExe;
/* display the current list (category 'launch') to the console */
_fooSList _getExe "launch";
if arg == 0 then
/* run the executable without argument */
_startExe "launch" "myexe" nil
else
/* run the executable with argument */
_startExe "launch" "myexe" "Sin City"
0;;