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as3dListenerGetRollOff
The attenuation factor of the 3D sounds reaching the listener.

I as3dListenerGetRollOff (
S3d _session_
H3d _listener_
)
Parameters

_session_
3D Session.
_listener_
Applicable listener.
Return value

The attenuation factor, or nil if the creation failed.
Remark

By default, this factor is at 100 and can vary between 0 ( no attenuation ) and 1000 ( strong attenuation ).
See Also

as3dListenerSetRollOff