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M3getFaceTexCoord
Takes a topology as a parameter.
Returns the texture coordinates for texture number '_numTex_' (= 1 or 2) applied to face number '_index_'.
The texture coordinates are integer values. The edges of a texture are 0 and 255

[[I I] [I I] [I I]] M3getFaceTexCoord (
S3d _session_
H3d _topo_
I _index_
I _numTex_
)
Parameters

_session_
3D Session
_topo_
Topology
_index_
Face index
_numTex_
Texture number (1 or 2)
Return value

Texture coordinates
See Also

M3setFaceTexCoord