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Takes a topology or a mesh as a parameter.Parameters
Defines the floating-point position of vertex number '_index_' within the mesh’s local space by interpolation between the two positions, at the rate of '_rate_' (between 0.0 and 1.0).
The topology associated to the mesh automatically switches to 'dynamic' mode (as opposed to 'static').
I M3morphVertexF ( S3d _session_ H3d _object_ I _index_ [F F F] _pos1_ [F F F] _pos2_ F _rate_ )
Return value
_session_ 3D Session _object_ Topology or mesh _index_ Vertex index _pos1_ Position 1 _pos2_ Position 2 _rate_ Interpolation rate
0 if successful, otherwise nilRemark
In the case of a multi-topo mesh, only the active topology is concerned.