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Redefines the colors for textures #1 and #2, for the 4 corners of the sprite.Parameters
I M3setSpriteVrtColors ( S3d _session_ H3d _sprite_ [I r1] _colors1_ [I r1] _colors2_ )
Return value
_session_ 3D Session _sprite_ Sprite _colors1_ Color 1 of vertices _colors2_ Color 2 of vertices
0 if successful, otherwise nil