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Add a global variable in the current environment.
An use can be a dynamic generation of source code such an source code editor
This function should be used by advanced developers only.
fun [S S S] I
Return : I 0 if success or nil if error.
struct Client [
cid = I,
cname : S,
cmail : S,
cregister : S
] mkClient;;
fun main ()=
_showconsole;
_fooId varAdd "varI" "I" "2"; // create varI, type = I, initial value = 2
_fooId varAdd "varF" "F" nil; // create varF, type = F, without initial value
_fooId varAdd "myVarS" S "\"Hello !\""; // create myVarS, type = S, initial value = "Hello"
_fooId varAdd "varC" "Client" nil; // create varC, type = Client, without initial value
_fooId 3 + varGet "varI" nil; // 5
_fooS strcat "text is : " varSet "myVarS" "Hello World";
0;;