Last updated 26.06.2010 by kallaspriit To compile OgreNewt, you also need: - Ogre (tested with 1.7.1) - http://ogre3d.org - Newton Game Dynamics (tested with 2.22) - http://www.newtondynamics.com/forum (see the beta thread for latest) - Boost (tested with 1.40.0) - http://boost.org 1. On Windows: There is a solution for VS 2008. 1) Using Visual Studio 2008 Just use the solution provided and before compiling, set the following environment variables: "OGRE_HOME" - ogre home directory (i compiled Ogre myself, the directories may not be correct with precompiled version) "OGRE_BUILD_HOME" - directory where you built your Ogre 1.7 "BOOST_HOME" - boost directory (get the latest from http://boost.org) "NEWTON_HOME" - NGD install directory "OGRENEWT_HOME" - OgreNewt root directory If set properly, everything should compile and work out of the box, even the dll's are automaticly copied. 2) Using something else a) Try your luck with cmake, it wont currently work 100%. If someone fixes cmake files for windows, then please let us know on OgreNewt forums (http://www.ogre3d.org/addonforums/viewforum.php?f=4). b) Make your own project files for your IDE, preferably using the same environment variables and we could add this to SVN, write on forums 2. On *nix: To compile and install this library with CMAKE, you need version > 2.6.2 (http://www.cmake.org/). If you have installed cmake, you can do: > mkdir build > cd build > cmake .. > make To install the library type (as root) > make install or > sudo make install Visit the forum if you have problems or have new project files to share :)