/* ----------------------------------------------------------------------------- This source file is part of OpenSpace3D For the latest info, see http://www.openspace3d.com Copyright (c) 2012 I-maginer This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt ----------------------------------------------------------------------------- */ fun cbCloseEdit(p)= let p -> [ctrltexture ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex ctrlbackground ctrlwidth ctrlheight ctrlposx ctrlposy ctrlxpercent ctrlypercent ctrlwpercent ctrlhpercent ctrlxoffset ctrlyoffset ctrlwoffset ctrlhoffset ctrlxalign ctrlyalign ctrlopacity ctrltrans ctrlmode ctrlmirror ctrlflippicture ctrlsmooth ctrldistcutoff ctrlangcutoff ctrlarenabled ctrlardebug ctrlinit] in let getEdCtrlCheckState ctrltexture -> istexture in let getEdCtrlTextLineValue ctrlobjname -> objname in let getSelectedEdCtrlSelect ctrlmatname -> matname in let getSelectedEdCtrlSelectPos ctrlmattech -> technique in let getSelectedEdCtrlSelectPos ctrlmatpass -> pass in let getSelectedEdCtrlSelectPos ctrlmattex -> texture in let getEdCtrlCheckState ctrlbackground -> background in let ftoi getEdCtrlFloatValue ctrlposx -> posx in let ftoi getEdCtrlFloatValue ctrlposy -> posy in let ftoi getEdCtrlFloatValue ctrlwidth -> width in let ftoi getEdCtrlFloatValue ctrlheight -> height in let getEdCtrlCheckState ctrlxpercent -> xpercent in let getEdCtrlCheckState ctrlypercent -> ypercent in let getEdCtrlCheckState ctrlwpercent -> wpercent in let getEdCtrlCheckState ctrlhpercent -> hpercent in let ftoi getEdCtrlFloatValue ctrlxoffset -> xoffset in let ftoi getEdCtrlFloatValue ctrlyoffset -> yoffset in let ftoi getEdCtrlFloatValue ctrlwoffset -> woffset in let ftoi getEdCtrlFloatValue ctrlhoffset -> hoffset in let getSelectedEdCtrlSelectPos ctrlxalign -> xalign in let getSelectedEdCtrlSelectPos ctrlyalign -> yalign in let ftoi getEdCtrlFloatValue ctrlopacity -> opacity in let getEdCtrlCheckState ctrltrans -> transparency in let getSelectedEdCtrlSelectPos ctrlmode -> mode in let getEdCtrlCheckState ctrlmirror -> mirror in let getEdCtrlCheckState ctrlflippicture -> flippicture in let getEdCtrlFloatValue ctrlsmooth -> smooth in let ftoi getEdCtrlFloatValue ctrldistcutoff -> distcutoff in let getEdCtrlFloatValue ctrlangcutoff -> angcutoff in let getEdCtrlCheckState ctrlarenabled -> arenabled in let getEdCtrlCheckState ctrlardebug -> ardebug in let getEdCtrlCheckState ctrlinit -> init in ["istexture" itoa istexture]:: ["object" objname]:: ["material" matname]:: ["technique" itoa technique]:: ["pass" itoa pass]:: ["texture" itoa texture]:: ["background" itoa background]:: ["posx" itoa posx]:: ["posy" itoa posy]:: ["width" itoa width]:: ["height" itoa height]:: ["xpercent" itoa xpercent]:: ["ypercent" itoa ypercent]:: ["wpercent" itoa wpercent]:: ["hpercent" itoa hpercent]:: ["xoffset" itoa xoffset]:: ["yoffset" itoa yoffset]:: ["woffset" itoa woffset]:: ["hoffset" itoa hoffset]:: ["xalign" itoa xalign]:: ["yalign" itoa yalign]:: ["opacity" itoa opacity]:: ["transparency" itoa transparency]:: ["mode" itoa mode]:: ["mirror" itoa mirror]:: ["flippicture" itoa flippicture]:: ["smooth" ftoa smooth]:: ["distcutoff" itoa distcutoff]:: ["angcutoff" ftoa angcutoff]:: ["arenabled" itoa arenabled]:: ["ardebug" itoa ardebug]:: ["init" itoa init]:: nil;; fun fillMaterialTextureSelector(viewstr, ctrlselect, mat, tech, pass)= if mat == nil then nil else let V3DgetDefaultSession viewstr -> sessionstr in let SO3MaterialNumberOfTexturesByTechniqueAndPass mat tech pass -> size in let 0 -> i in let nil -> lmatname in ( while i < size do ( let SO3MaterialTextureUnitGetNameByIndex mat tech pass i -> matname in set lmatname = lcat lmatname matname::nil; set i = i + 1; ); fillEdCtrlSelect ctrlselect lmatname; ); 0;; fun cbMatPassName(ctrlstr, pos, elem, p)= let p -> [inst viewstr group ctrlmatname ctrlmattech ctrlmattex] in let getSelectedEdCtrlSelectPos ctrlmattech -> tech in let getSelectedEdCtrlSelect ctrlmatname -> matname in let V3DgetDefaultSession viewstr -> sessionstr in let if matname != nil then SO3SceneGetMaterial (V3DgetSession sessionstr) group matname else nil -> mat in fillMaterialTextureSelector viewstr ctrlmattex mat tech pos; 0;; fun fillMaterialPassSelector(viewstr, p, mat, tech)= let p -> [ctrlselect ctrlmatname ctrlmattech ctrlmattex] in if mat == nil then nil else let V3DgetDefaultSession viewstr -> sessionstr in let SO3MaterialNumberOfPassesByTechnique mat tech -> size in let 0 -> i in let nil -> lmatname in ( while i < size do ( let SO3MaterialPassGetNameByIndex mat tech i -> matname in let if (!strcmp matname "") then (itoa i) else matname -> matname in set lmatname = lcat lmatname matname::nil; set i = i + 1; ); fillEdCtrlSelect ctrlselect lmatname; fillMaterialTextureSelector viewstr ctrlmattex mat tech 0; ); 0;; fun cbMatTechniqueName(ctrlstr, pos, elem, p)= let p -> [inst viewstr group ctrlmatname ctrlmatpass ctrlmattex] in let getSelectedEdCtrlSelect ctrlmatname -> matname in let V3DgetDefaultSession viewstr -> sessionstr in let if matname != nil then SO3SceneGetMaterial (V3DgetSession sessionstr) group matname else nil -> mat in fillMaterialPassSelector viewstr [ctrlmatpass ctrlmatname ctrlstr ctrlmattex] mat pos; 0;; fun fillMaterialTechSelector(viewstr, p, mat)= let p -> [ctrlselect ctrlmatname ctrlmatpass ctrlmattex] in if mat == nil then nil else let V3DgetDefaultSession viewstr -> sessionstr in let SO3MaterialNumberOfTechniques mat -> size in let 0 -> i in let nil -> lmatname in ( while i < size do ( let SO3MaterialTechniqueGetNameByIndex mat i -> matname in set lmatname = lcat lmatname matname::nil; set i = i + 1; ); fillEdCtrlSelect ctrlselect lmatname; fillMaterialPassSelector viewstr [ctrlmatpass ctrlmatname ctrlselect ctrlmattex] mat 0; ); 0;; fun cbMatName(ctrlstr, pos, elem, p)= let p -> [inst viewstr group ctrlmattech ctrlmatpass ctrlmattex] in let V3DgetDefaultSession viewstr -> sessionstr in let if elem != nil then SO3SceneGetMaterial (V3DgetSession sessionstr) group elem else nil -> mat in fillMaterialTechSelector viewstr [ctrlmattech ctrlstr ctrlmatpass ctrlmattex] mat; 0;; fun fillMaterialSelector(viewstr, p, objname)= let p -> [inst ctrlselect ctrlmattech ctrlmatpass ctrlmattex] in if objname == nil then nil else let V3DgetDefaultSession viewstr -> sessionstr in let SO3SceneGetObject (V3DgetSession sessionstr) objname -> obj in let SO3EntityGetResourceGroup obj -> group in let SO3EntityMaterialList obj -> lmat in let nil -> lmatname in ( setEdCtrlSelectCb ctrlselect mkfun4 @cbMatName [inst viewstr group ctrlmattech ctrlmatpass ctrlmattex]; setEdCtrlSelectCb ctrlmattech mkfun4 @cbMatTechniqueName [inst viewstr group ctrlselect ctrlmatpass ctrlmattex]; setEdCtrlSelectCb ctrlmatpass mkfun4 @cbMatPassName [inst viewstr group ctrlselect ctrlmattech ctrlmattex]; let sizelist lmat -> size in let 0 -> i in while i < size do ( let nth_list lmat i -> mat in let SO3MaterialGetName mat -> matname in set lmatname = lcat lmatname matname::nil; set i = i + 1; ); fillEdCtrlSelect ctrlselect lmatname; fillMaterialTechSelector viewstr [ctrlmattech ctrlselect ctrlmatpass ctrlmattex] (SO3SceneGetMaterial (V3DgetSession sessionstr) group (hd lmatname)); ); 0;; fun cbSelectObj(val, type, p)= let p -> [inst winstr viewstr ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex] in let V3DgetDefaultSession viewstr -> sessionstr in let SO3SceneGetObject (V3DgetSession sessionstr) val -> obj in if obj == nil then nil else ( setEdCtrlTextLineValue ctrlobjname val; fillMaterialSelector viewstr [inst ctrlmatname ctrlmattech ctrlmatpass ctrlmattex] val; ); 0;; fun cbCloseRes(ctrlbtn)= setEdCtrlButtonEnable ctrlbtn 1; 0;; fun cbBtnPickObj(ctrlbtn, p)= let p -> [inst winstr viewstr ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex objname] in ( setEdCtrlButtonEnable ctrlbtn 0; dlgSelectPluginInstanceResource inst winstr iTypeEntity objname mkfun3 @cbSelectObj [inst winstr viewstr ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex] mkfun1 @cbCloseRes ctrlbtn 0; ); 0;; fun cbCheckTexture(ctrl, state, p)= let p -> [pickbtn ctrlbackground ctrlposx ctrlxpercent ctrlxalign ctrlposy ctrlypercent ctrlyalign ctrlwpercent ctrlhpercent ctrlxoffset ctrlyoffset ctrlwoffset ctrlhoffset ctrlmatname ctrlmattech ctrlmatpass ctrlmattex] in if state then ( setEdCtrlCheckEnable ctrlbackground 0; setEdCtrlFloatEnable ctrlposx 0; setEdCtrlFloatEnable ctrlposy 0; setEdCtrlCheckEnable ctrlxpercent 0; setEdCtrlCheckEnable ctrlypercent 0; setEdCtrlSelectEnable ctrlxalign 0; setEdCtrlSelectEnable ctrlyalign 0; setEdCtrlCheckEnable ctrlwpercent 0; setEdCtrlCheckEnable ctrlhpercent 0; setEdCtrlFloatEnable ctrlxoffset 0; setEdCtrlFloatEnable ctrlyoffset 0; setEdCtrlFloatEnable ctrlwoffset 0; setEdCtrlFloatEnable ctrlhoffset 0; setEdCtrlSelectEnable ctrlmatname 1; setEdCtrlSelectEnable ctrlmattech 1; setEdCtrlSelectEnable ctrlmatpass 1; setEdCtrlSelectEnable ctrlmattex 1; setEdCtrlButtonEnable pickbtn 1; ) else ( setEdCtrlCheckEnable ctrlbackground 1; setEdCtrlFloatEnable ctrlposx 1; setEdCtrlFloatEnable ctrlposy 1; setEdCtrlCheckEnable ctrlxpercent 1; setEdCtrlCheckEnable ctrlypercent 1; setEdCtrlSelectEnable ctrlxalign 1; setEdCtrlSelectEnable ctrlyalign 1; setEdCtrlCheckEnable ctrlwpercent 1; setEdCtrlCheckEnable ctrlhpercent 1; setEdCtrlFloatEnable ctrlxoffset (getEdCtrlCheckState ctrlxpercent); setEdCtrlFloatEnable ctrlyoffset (getEdCtrlCheckState ctrlypercent); setEdCtrlFloatEnable ctrlwoffset (getEdCtrlCheckState ctrlwpercent); setEdCtrlFloatEnable ctrlhoffset (getEdCtrlCheckState ctrlhpercent); setEdCtrlSelectEnable ctrlmatname 0; setEdCtrlSelectEnable ctrlmattech 0; setEdCtrlSelectEnable ctrlmatpass 0; setEdCtrlSelectEnable ctrlmattex 0; setEdCtrlButtonEnable pickbtn 0; ); 0;; fun cbRefreshBtnSpec(pickbtn, p)= let p -> [ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex] in ( setEdCtrlTextLineValue ctrlobjname ""; fillEdCtrlSelect ctrlmatname nil; fillEdCtrlSelect ctrlmattech nil; fillEdCtrlSelect ctrlmatpass nil; fillEdCtrlSelect ctrlmattex nil; ); 0;; fun cbPercentCheck(ctrlstr, state, ctrlfloat)= setEdCtrlFloatEnable ctrlfloat state; 0;; fun dynamicedit(ewinstr, inst, viewstr, applybtn)= let [455 680] -> [iw ih] in let 10 -> ypos in ( setEdWindowSize ewinstr iw ih; let (getPluginInstanceParam inst "object") -> objname in let (getPluginInstanceParam inst "material") -> matname in let atoi (getPluginInstanceParam inst "technique") -> technique in let if technique == nil then 0 else technique -> technique in let atoi (getPluginInstanceParam inst "pass") -> pass in let if pass == nil then 0 else pass -> pass in let atoi (getPluginInstanceParam inst "texture") -> texture in let if texture == nil then 0 else texture -> texture in let atoi (getPluginInstanceParam inst "istexture") -> istexture in let if istexture == nil then 0 else istexture -> istexture in let atoi (getPluginInstanceParam inst "background") -> background in let if background == nil then 0 else background -> background in let atoi (getPluginInstanceParam inst "xpercent") -> xpercent in let if xpercent == nil then 0 else xpercent -> xpercent in let atoi (getPluginInstanceParam inst "xalign") -> xalign in let if xalign == nil then 0 else xalign -> xalign in let atoi (getPluginInstanceParam inst "posx") -> posx in let if posx == nil then 0 else posx -> posx in let atoi (getPluginInstanceParam inst "ypercent") -> ypercent in let if ypercent == nil then 0 else ypercent -> ypercent in let atoi (getPluginInstanceParam inst "yalign") -> yalign in let if yalign == nil then 0 else yalign -> yalign in let atoi (getPluginInstanceParam inst "posy") -> posy in let if posy == nil then 0 else posy -> posy in let atoi (getPluginInstanceParam inst "wpercent") -> wpercent in let if wpercent == nil then 0 else wpercent -> wpercent in let atoi (getPluginInstanceParam inst "width") -> width in let if width == nil then 320 else width -> width in let atoi (getPluginInstanceParam inst "hpercent") -> hpercent in let if hpercent == nil then 0 else hpercent -> hpercent in let atoi (getPluginInstanceParam inst "height") -> height in let if height == nil then 240 else height -> height in let atoi (getPluginInstanceParam inst "xoffset") -> xoffset in let if xoffset == nil then 0 else xoffset -> xoffset in let atoi (getPluginInstanceParam inst "yoffset") -> yoffset in let if yoffset == nil then 0 else yoffset -> yoffset in let atoi (getPluginInstanceParam inst "woffset") -> woffset in let if woffset == nil then 0 else woffset -> woffset in let atoi (getPluginInstanceParam inst "hoffset") -> hoffset in let if hoffset == nil then 0 else hoffset -> hoffset in let atoi (getPluginInstanceParam inst "transparency") -> tranparency in let if tranparency == nil then 0 else tranparency -> tranparency in let atoi (getPluginInstanceParam inst "opacity") -> opacity in let if opacity == nil then 100 else opacity -> opacity in let atoi (getPluginInstanceParam inst "mode") -> mode in let if (mode == nil) then 0 else mode -> mode in let atoi (getPluginInstanceParam inst "mirror") -> mirror in let if (mirror == nil) then 0 else mirror -> mirror in let atoi (getPluginInstanceParam inst "flippicture") -> flippicture in let if (flippicture == nil) then 0 else flippicture -> flippicture in let atof (getPluginInstanceParam inst "smooth") -> smooth in let if (smooth == nil) then 0.6 else smooth -> smooth in let atof (getPluginInstanceParam inst "distcutoff") -> distcutoff in let if (distcutoff == nil) then 1000.0 else distcutoff -> distcutoff in let atof (getPluginInstanceParam inst "angcutoff") -> angcutoff in let if (angcutoff == nil) then 0.0 else angcutoff -> angcutoff in let atoi (getPluginInstanceParam inst "arenabled") -> arenabled in let if (arenabled == nil) then 0 else arenabled -> arenabled in let atoi (getPluginInstanceParam inst "ardebug") -> ardebug in let if (ardebug == nil) then 0 else ardebug -> ardebug in let atoi (getPluginInstanceParam inst "init") -> init in let if (init == nil) then 1 else init -> init in let crEdFrameWindow _channel ewinstr 0 0 iw 180 EDWIN_RESIZE_MW nil (loc "OS3DKINECTDEVICE_0012") (loc "OS3DKINECTDEVICE_0014") -> winfrm in let crEdWindow _channel winfrm 0 18 iw 160 WN_CHILDINSIDE|WN_NOBORDER EDWIN_RESIZE_MW nil nil -> winstr in let crEdCtrlCheck winstr 10 ypos 280 20 (loc "OS3DKINECTDEVICE_0001") EDWIN_RESIZE_MW -> ctrltexture in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 170 20 (loc "OS3DKINECTDEVICE_0017") nil -> labelobj in let crEdCtrlTextLine winstr 180 ypos 170 20 objname nil EDWIN_RESIZE_MW -> ctrlobjname in let crEdCtrlButton winstr 360 ypos 55 20 "..." nil -> pickbtn in let crEdCtrlButton winstr 420 ypos 35 20 "X" nil -> refreshobjname in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 170 20 (loc "OS3DKINECTDEVICE_0011") nil -> labelmat in let crEdCtrlSelect winstr 180 ypos (iw - 180) 120 EDWIN_RESIZE_MW -> ctrlmatname in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 170 20 (loc "OS3DKINECTDEVICE_0013") nil -> labeltech in let crEdCtrlSelect winstr 180 ypos (iw - 180) 120 EDWIN_RESIZE_MW -> ctrlmattech in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 170 20 (loc "OS3DKINECTDEVICE_0027") nil -> labelpass in let crEdCtrlSelect winstr 180 ypos (iw - 180) 120 EDWIN_RESIZE_MW -> ctrlmatpass in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 170 20 (loc "OS3DKINECTDEVICE_0020") nil -> labelpass in let crEdCtrlSelect winstr 180 ypos (iw - 180) 120 EDWIN_RESIZE_MW -> ctrlmattex in let crEdFrameWindow _channel ewinstr 0 0 iw 155 EDWIN_RESIZE_MW nil (loc "OS3DKINECTDEVICE_0023") (loc "OS3DKINECTDEVICE_0014") -> winfrm in let crEdWindow _channel winfrm 0 18 iw 135 WN_CHILDINSIDE|WN_NOBORDER EDWIN_RESIZE_MW nil nil -> winstr in let crEdCtrlCheck winstr 10 (set ypos = 10) 280 20 (loc "OS3DKINECTDEVICE_0030") EDWIN_RESIZE_MW -> ctrlbackground in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 90 20 (loc "OS3DKINECTDEVICE_0021") nil -> labelx in let crEdCtrlFloat winstr 110 ypos 60 20 itof posx (-.10000.0) 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlposx in let crEdCtrlCheck winstr 180 ypos 40 20 "(%)" EDWIN_RESIZE_MW -> ctrlxpercent in let crEdCtrlLabel winstr 220 (ypos + 2) 60 20 (loc "OS3DKINECTDEVICE_0018") nil -> labelxo in let crEdCtrlFloat winstr 285 ypos 60 20 itof xoffset (-.10000.0) 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlxoffset in let crEdCtrlSelect winstr 355 ypos 100 120 EDWIN_RESIZE_MW -> ctrlxalign in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 90 20 (loc "OS3DKINECTDEVICE_0022") nil -> labely in let crEdCtrlFloat winstr 110 ypos 60 20 itof posy (-.10000.0) 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlposy in let crEdCtrlCheck winstr 180 ypos 40 20 "(%)" EDWIN_RESIZE_MW -> ctrlypercent in let crEdCtrlLabel winstr 220 (ypos + 2) 60 20 (loc "OS3DKINECTDEVICE_0018") nil -> labelyo in let crEdCtrlFloat winstr 285 ypos 60 20 itof yoffset (-.10000.0) 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlyoffset in let crEdCtrlSelect winstr 355 ypos 100 120 EDWIN_RESIZE_MW -> ctrlyalign in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 90 20 (loc "OS3DKINECTDEVICE_0034") nil -> labelw in let crEdCtrlFloat winstr 110 ypos 60 20 itof width 0.0 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlwidth in let crEdCtrlCheck winstr 180 ypos 40 20 "(%)" EDWIN_RESIZE_MW -> ctrlwpercent in let crEdCtrlLabel winstr 220 (ypos + 2) 60 20 (loc "OS3DKINECTDEVICE_0018") nil -> labelwo in let crEdCtrlFloat winstr 285 ypos 60 20 itof woffset (-.10000.0) 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlwoffset in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 90 20 (loc "OS3DKINECTDEVICE_0009") nil -> labelh in let crEdCtrlFloat winstr 110 ypos 60 20 itof height 0.0 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlheight in let crEdCtrlCheck winstr 180 ypos 40 20 "(%)" EDWIN_RESIZE_MW -> ctrlhpercent in let crEdCtrlLabel winstr 220 (ypos + 2) 60 20 (loc "OS3DKINECTDEVICE_0018") nil -> labelho in let crEdCtrlFloat winstr 285 ypos 60 20 itof hoffset (-.10000.0) 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlhoffset in let crEdFrameWindow _channel ewinstr 0 0 iw 235 EDWIN_RESIZE_MW nil (loc "OS3DKINECTDEVICE_0007") (loc "OS3DKINECTDEVICE_0014") -> winfrm in let crEdWindow _channel winfrm 0 18 iw 210 WN_CHILDINSIDE|WN_NOBORDER EDWIN_RESIZE_MW nil nil -> winstr in let crEdCtrlLabel winstr 10 (set ypos = 10) 100 20 (loc "OS3DKINECTDEVICE_0033") nil -> labelmode in let crEdCtrlSelect winstr 180 ypos 160 120 CB_AHSCROLL -> ctrlmode in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DKINECTDEVICE_0008") EDWIN_RESIZE_MW -> ctrlflippicture in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DKINECTDEVICE_0015") EDWIN_RESIZE_MW -> ctrlmirror in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 160 20 (loc "OS3DKINECTDEVICE_0005") nil -> labesmooth in let crEdCtrlFloat winstr 180 ypos 100 20 smooth 0.0 1.0 0.1 4 nil EDWIN_RESIZE_MW -> ctrlsmooth in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 160 20 (loc "OS3DKINECTDEVICE_0032") nil -> labedistcutoff in let crEdCtrlFloat winstr 180 ypos 100 20 distcutoff 0.0 100000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrldistcutoff in let crEdCtrlLabel winstr 280 (ypos + 2) 90 20 "(centimeter)" nil -> labedistcutoff2 in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 160 20 (loc "OS3DKINECTDEVICE_0031") nil -> labeangcutoff in let crEdCtrlFloat winstr 180 ypos 100 20 angcutoff 0.0 57.8 1.0 1 nil EDWIN_RESIZE_MW -> ctrlangcutoff in let crEdCtrlLabel winstr 280 (ypos + 2) 90 20 "(degree)" nil -> labeangcutoff2 in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DKINECTDEVICE_0006") EDWIN_RESIZE_MW -> ctrlarenabled in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DKINECTDEVICE_0026") EDWIN_RESIZE_MW -> ctrlardebug in let crEdFrameWindow _channel ewinstr 0 0 iw 110 EDWIN_RESIZE_MW nil (loc "OS3DKINECTDEVICE_0016") (loc "OS3DKINECTDEVICE_0014") -> winfrm in let crEdWindow _channel winfrm 0 18 iw 85 WN_CHILDINSIDE|WN_NOBORDER EDWIN_RESIZE_MW nil nil -> winstr in let crEdCtrlLabel winstr 10 ((set ypos = 10) + 2) 160 20 (loc "OS3DKINECTDEVICE_0019") nil -> labelo in let crEdCtrlFloat winstr 180 ypos 100 20 itof opacity 0.0 100.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlopacity in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DKINECTDEVICE_0029") EDWIN_RESIZE_MW -> ctrltrans in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DKINECTDEVICE_0004") EDWIN_RESIZE_MW -> ctrlinit in let V3DgetDefaultSession viewstr -> sessionstr in let SO3SceneGetObject (V3DgetSession sessionstr) objname -> obj in let SO3EntityGetResourceGroup obj -> group in ( setEdCtrlCheckState ctrlinit init; setEdCtrlCheckState ctrlmirror mirror; setEdCtrlCheckState ctrlflippicture flippicture; setEdCtrlCheckState ctrlarenabled arenabled; setEdCtrlCheckState ctrlardebug ardebug; fillEdCtrlSelect ctrlmode "None"::"RGB"::"Grayscale"::"Depth"::"Users"::"Hands"::"RGB Users"::nil; selectEdCtrlSelectByPos ctrlmode mode; fillEdCtrlSelect ctrlxalign (loc "OS3DKINECTDEVICE_0010")::(loc "OS3DKINECTDEVICE_0003")::(loc "OS3DKINECTDEVICE_0025")::nil; fillEdCtrlSelect ctrlyalign (loc "OS3DKINECTDEVICE_0028")::(loc "OS3DKINECTDEVICE_0003")::(loc "OS3DKINECTDEVICE_0002")::nil; selectEdCtrlSelectByPos ctrlxalign xalign; selectEdCtrlSelectByPos ctrlyalign yalign; setEdCtrlCheckState ctrltexture istexture; setEdCtrlCheckState ctrltrans tranparency; setEdCtrlCheckState ctrlbackground background; setEdCtrlCheckState ctrlxpercent xpercent; setEdCtrlCheckState ctrlypercent ypercent; setEdCtrlCheckState ctrlwpercent wpercent; setEdCtrlCheckState ctrlhpercent hpercent; setEdCtrlCheckCbState ctrlxpercent mkfun3 @cbPercentCheck ctrlxoffset; setEdCtrlCheckCbState ctrlypercent mkfun3 @cbPercentCheck ctrlyoffset; setEdCtrlCheckCbState ctrlwpercent mkfun3 @cbPercentCheck ctrlwoffset; setEdCtrlCheckCbState ctrlhpercent mkfun3 @cbPercentCheck ctrlhoffset; fillMaterialSelector viewstr [inst ctrlmatname ctrlmattech ctrlmatpass ctrlmattex] objname; selectEdCtrlSelect ctrlmatname matname; let SO3SceneGetMaterial (V3DgetSession sessionstr) group matname -> mat in if mat == nil then nil else ( fillMaterialTechSelector viewstr [ctrlmattech ctrlmatname ctrlmatpass ctrlmattex] mat; selectEdCtrlSelectByPos ctrlmattech technique; fillMaterialPassSelector viewstr [ctrlmatpass ctrlmatname ctrlmattech ctrlmattex] mat technique; selectEdCtrlSelectByPos ctrlmatpass pass; fillMaterialTextureSelector viewstr ctrlmattex mat technique pass; selectEdCtrlSelectByPos ctrlmattex texture; ); setEdCtrlCheckCbState ctrltexture mkfun3 @cbCheckTexture [pickbtn ctrlbackground ctrlposx ctrlxpercent ctrlxalign ctrlposy ctrlypercent ctrlyalign ctrlwpercent ctrlhpercent ctrlxoffset ctrlyoffset ctrlwoffset ctrlhoffset ctrlmatname ctrlmattech ctrlmatpass ctrlmattex]; setEdCtrlButtonCb pickbtn mkfun2 @cbBtnPickObj [inst winstr viewstr ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex objname]; setEdCtrlTextLineEnable ctrlobjname 0; setEdCtrlButtonCb refreshobjname mkfun2 @cbRefreshBtnSpec [ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex]; if istexture then ( setEdCtrlCheckEnable ctrlbackground 0; setEdCtrlFloatEnable ctrlposx 0; setEdCtrlFloatEnable ctrlposy 0; setEdCtrlCheckEnable ctrlxpercent 0; setEdCtrlCheckEnable ctrlypercent 0; setEdCtrlSelectEnable ctrlxalign 0; setEdCtrlSelectEnable ctrlyalign 0; setEdCtrlCheckEnable ctrlwpercent 0; setEdCtrlCheckEnable ctrlhpercent 0; setEdCtrlFloatEnable ctrlxoffset 0; setEdCtrlFloatEnable ctrlyoffset 0; setEdCtrlFloatEnable ctrlwoffset 0; setEdCtrlFloatEnable ctrlhoffset 0; setEdCtrlSelectEnable ctrlmatname 1; setEdCtrlSelectEnable ctrlmattech 1; setEdCtrlSelectEnable ctrlmatpass 1; setEdCtrlSelectEnable ctrlmattex 1; setEdCtrlButtonEnable pickbtn 1; ) else ( setEdCtrlCheckEnable ctrlbackground 1; setEdCtrlFloatEnable ctrlposx 1; setEdCtrlFloatEnable ctrlposy 1; setEdCtrlCheckEnable ctrlxpercent 1; setEdCtrlCheckEnable ctrlypercent 1; setEdCtrlSelectEnable ctrlxalign 1; setEdCtrlSelectEnable ctrlyalign 1; setEdCtrlCheckEnable ctrlwpercent 1; setEdCtrlCheckEnable ctrlhpercent 1; setEdCtrlFloatEnable ctrlxoffset (getEdCtrlCheckState ctrlxpercent); setEdCtrlFloatEnable ctrlyoffset (getEdCtrlCheckState ctrlypercent); setEdCtrlFloatEnable ctrlwoffset (getEdCtrlCheckState ctrlwpercent); setEdCtrlFloatEnable ctrlhoffset (getEdCtrlCheckState ctrlhpercent); setEdCtrlSelectEnable ctrlmatname 0; setEdCtrlSelectEnable ctrlmattech 0; setEdCtrlSelectEnable ctrlmatpass 0; setEdCtrlSelectEnable ctrlmattex 0; setEdCtrlButtonEnable pickbtn 0; ); [mkfun1 @cbCloseEdit [ctrltexture ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex ctrlbackground ctrlwidth ctrlheight ctrlposx ctrlposy ctrlxpercent ctrlypercent ctrlwpercent ctrlhpercent ctrlxoffset ctrlyoffset ctrlwoffset ctrlhoffset ctrlxalign ctrlyalign ctrlopacity ctrltrans ctrlmode ctrlmirror ctrlflippicture ctrlsmooth ctrldistcutoff ctrlangcutoff ctrlarenabled ctrlardebug ctrlinit] nil]; ); );;