/* ----------------------------------------------------------------------------- This source file is part of OpenSpace3D For the latest info, see http://www.openspace3d.com Copyright (c) 2012 I-maginer This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt ----------------------------------------------------------------------------- */ fun cbCloseEdit(p)= let p -> [ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex ctrlcamera ctrlsize ctrlscheme ctrlcompo ctrlauto ctrlinit] in let getEdCtrlTextLineValue ctrlobjname -> objname in let getSelectedEdCtrlSelect ctrlmatname -> matname in let getSelectedEdCtrlSelectPos ctrlmattech -> technique in let getSelectedEdCtrlSelectPos ctrlmatpass -> pass in let getSelectedEdCtrlSelectPos ctrlmattex -> texture in let getEdCtrlTextLineValue ctrlcamera -> camera in let getSelectedEdCtrlSelect ctrlsize -> size in let getSelectedEdCtrlSelect ctrlscheme -> scheme in let getSelectedEdCtrlSelect ctrlcompo -> compositor in let getEdCtrlCheckState ctrlauto -> auto in let getEdCtrlCheckState ctrlinit -> init in ["object" objname]:: ["material" matname]:: ["technique" itoa technique]:: ["pass" itoa pass]:: ["texture" itoa texture]:: ["camera" camera]:: ["size" size]:: ["scheme" scheme]:: ["compositor" compositor]:: ["autoupdate" itoa auto]:: ["init" itoa init]:: nil;; fun fillMaterialTextureSelector(viewstr, ctrlselect, mat, tech, pass)= if mat == nil then nil else let V3DgetDefaultSession viewstr -> sessionstr in let SO3MaterialNumberOfTexturesByTechniqueAndPass mat tech pass -> size in let 0 -> i in let nil -> lmatname in ( while i < size do ( let SO3MaterialTextureUnitGetNameByIndex mat tech pass i -> matname in set lmatname = lcat lmatname matname::nil; set i = i + 1; ); fillEdCtrlSelect ctrlselect lmatname; ); 0;; fun cbMatPassName(ctrlstr, pos, elem, p)= let p -> [inst viewstr group ctrlmatname ctrlmattech ctrlmattex] in let getSelectedEdCtrlSelectPos ctrlmattech -> tech in let getSelectedEdCtrlSelect ctrlmatname -> matname in let V3DgetDefaultSession viewstr -> sessionstr in let if matname != nil then SO3SceneGetMaterial (V3DgetSession sessionstr) group matname else nil -> mat in fillMaterialTextureSelector viewstr ctrlmattex mat tech pos; 0;; fun fillMaterialPassSelector(viewstr, p, mat, tech)= let p -> [ctrlselect ctrlmatname ctrlmattech ctrlmattex] in if mat == nil then nil else let V3DgetDefaultSession viewstr -> sessionstr in let SO3MaterialNumberOfPassesByTechnique mat tech -> size in let 0 -> i in let nil -> lmatname in ( while i < size do ( let SO3MaterialPassGetNameByIndex mat tech i -> matname in let if (!strcmp matname "") then (itoa i) else matname -> matname in set lmatname = lcat lmatname matname::nil; set i = i + 1; ); fillEdCtrlSelect ctrlselect lmatname; fillMaterialTextureSelector viewstr ctrlmattex mat tech 0; ); 0;; fun cbMatTechniqueName(ctrlstr, pos, elem, p)= let p -> [inst viewstr group ctrlmatname ctrlmatpass ctrlmattex] in let getSelectedEdCtrlSelect ctrlmatname -> matname in let V3DgetDefaultSession viewstr -> sessionstr in let if matname != nil then SO3SceneGetMaterial (V3DgetSession sessionstr) group matname else nil -> mat in fillMaterialPassSelector viewstr [ctrlmatpass ctrlmatname ctrlstr ctrlmattex] mat pos; 0;; fun fillMaterialTechSelector(viewstr, p, mat)= let p -> [ctrlselect ctrlmatname ctrlmatpass ctrlmattex] in if mat == nil then nil else let V3DgetDefaultSession viewstr -> sessionstr in let SO3MaterialNumberOfTechniques mat -> size in let 0 -> i in let nil -> lmatname in ( while i < size do ( let SO3MaterialTechniqueGetNameByIndex mat i -> matname in set lmatname = lcat lmatname matname::nil; set i = i + 1; ); fillEdCtrlSelect ctrlselect lmatname; fillMaterialPassSelector viewstr [ctrlmatpass ctrlmatname ctrlselect ctrlmattex] mat 0; ); 0;; fun cbMatName(ctrlstr, pos, elem, p)= let p -> [inst viewstr group ctrlmattech ctrlmatpass ctrlmattex] in let V3DgetDefaultSession viewstr -> sessionstr in let if elem != nil then SO3SceneGetMaterial (V3DgetSession sessionstr) group elem else nil -> mat in fillMaterialTechSelector viewstr [ctrlmattech ctrlstr ctrlmatpass ctrlmattex] mat; 0;; fun fillMaterialSelector(viewstr, p, objname)= let p -> [inst ctrlselect ctrlmattech ctrlmatpass ctrlmattex] in if objname == nil then nil else let V3DgetDefaultSession viewstr -> sessionstr in let SO3SceneGetObject (V3DgetSession sessionstr) objname -> obj in let SO3EntityGetResourceGroup obj -> group in let SO3EntityMaterialList obj -> lmat in let nil -> lmatname in ( setEdCtrlSelectCb ctrlselect mkfun4 @cbMatName [inst viewstr group ctrlmattech ctrlmatpass ctrlmattex]; setEdCtrlSelectCb ctrlmattech mkfun4 @cbMatTechniqueName [inst viewstr group ctrlselect ctrlmatpass ctrlmattex]; setEdCtrlSelectCb ctrlmatpass mkfun4 @cbMatPassName [inst viewstr group ctrlselect ctrlmattech ctrlmattex]; let sizelist lmat -> size in let 0 -> i in while i < size do ( let nth_list lmat i -> mat in let SO3MaterialGetName mat -> matname in set lmatname = lcat lmatname matname::nil; set i = i + 1; ); fillEdCtrlSelect ctrlselect lmatname; fillMaterialTechSelector viewstr [ctrlmattech ctrlselect ctrlmatpass ctrlmattex] (SO3SceneGetMaterial (V3DgetSession sessionstr) group (hd lmatname)); ); 0;; fun cbSelectObj(val, type, p)= let p -> [inst winstr viewstr ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex] in let V3DgetDefaultSession viewstr -> sessionstr in let SO3SceneGetObject (V3DgetSession sessionstr) val -> obj in if obj == nil then nil else ( setEdCtrlTextLineValue ctrlobjname val; fillMaterialSelector viewstr [inst ctrlmatname ctrlmattech ctrlmatpass ctrlmattex] val; ); 0;; fun cbCloseRes(ctrlbtn)= setEdCtrlButtonEnable ctrlbtn 1; 0;; fun cbBtnPickObj(ctrlbtn, p)= let p -> [inst winstr viewstr ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex objname] in ( setEdCtrlButtonEnable ctrlbtn 0; dlgSelectPluginInstanceResource inst winstr iTypeEntity objname mkfun3 @cbSelectObj [inst winstr viewstr ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex] mkfun1 @cbCloseRes ctrlbtn 0; ); 0;; fun cbSelectCam(val, type, p)= let p -> [inst winstr viewstr ctrlobjname] in let V3DgetDefaultSession viewstr -> sessionstr in let SO3SceneGetObject (V3DgetSession sessionstr) val -> obj in if (obj != nil) || (!strcmpi "Current camera" val) then ( setEdCtrlTextLineValue ctrlobjname val; ) else nil; 0;; fun cbBtnPickCam(ctrlbtn, p)= let p -> [inst winstr viewstr ctrlobjname objname] in ( setEdCtrlButtonEnable ctrlbtn 0; dlgSelectPluginInstanceResource inst winstr iTypeCamera objname mkfun3 @cbSelectCam [inst winstr viewstr ctrlobjname] mkfun1 @cbCloseRes ctrlbtn 0; ); 0;; fun cbRefreshBtn(pickbtn, p)= let p -> [ctrlobjname] in setEdCtrlTextLineValue ctrlobjname ""; 0;; fun cbRefreshBtnSpec(pickbtn, p)= let p -> [ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex] in ( setEdCtrlTextLineValue ctrlobjname ""; fillEdCtrlSelect ctrlmatname nil; fillEdCtrlSelect ctrlmattech nil; fillEdCtrlSelect ctrlmatpass nil; fillEdCtrlSelect ctrlmattex nil; ); 0;; fun dynamicedit(ewinstr, inst, viewstr, applybtn)= let [455 370] -> [iw ih] in let 10 -> ypos in ( setEdWindowSize ewinstr iw ih; let (getPluginInstanceParam inst "object") -> objname in let (getPluginInstanceParam inst "material") -> matname in let atoi (getPluginInstanceParam inst "technique") -> technique in let if technique == nil then 0 else technique -> technique in let atoi (getPluginInstanceParam inst "pass") -> pass in let if pass == nil then 0 else pass -> pass in let atoi (getPluginInstanceParam inst "texture") -> texture in let if texture == nil then 0 else texture -> texture in let (getPluginInstanceParam inst "camera") -> camera in let atoi (getPluginInstanceParam inst "size") -> size in let if size == nil then 256 else size -> size in let (getPluginInstanceParam inst "scheme") -> scheme in let if scheme == nil then "Default" else scheme -> scheme in let (getPluginInstanceParam inst "compositor") -> compositor in let if compositor == nil then "" else compositor -> compositor in let atoi (getPluginInstanceParam inst "autoupdate") -> auto in let if auto == nil then 1 else auto -> auto in let atoi (getPluginInstanceParam inst "init") -> init in let if init == nil then 1 else init -> init in let crEdFrameWindow _channel ewinstr 0 0 iw 155 EDWIN_RESIZE_MW nil (loc "OS3DCAMERATEXTURE_0007") (loc "OS3DCAMERATEXTURE_0009") -> winfrm in let crEdWindow _channel winfrm 0 18 iw 145 WN_CHILDINSIDE|WN_NOBORDER EDWIN_RESIZE_MW nil nil -> winstr in let crEdCtrlLabel winstr 10 (ypos + 2) 170 20 (loc "OS3DCAMERATEXTURE_0011") nil -> labelobj in let crEdCtrlTextLine winstr 180 ypos 170 20 objname nil EDWIN_RESIZE_MW -> ctrlobjname in let crEdCtrlButton winstr 360 ypos 55 20 "..." nil -> pickbtn in let crEdCtrlButton winstr 420 ypos 35 20 "X" nil -> refreshobjname in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 170 20 (loc "OS3DCAMERATEXTURE_0006") nil -> labelmat in let crEdCtrlSelect winstr 180 ypos (iw - 180) 120 EDWIN_RESIZE_MW -> ctrlmatname in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 170 20 (loc "OS3DCAMERATEXTURE_0008") nil -> labeltech in let crEdCtrlSelect winstr 180 ypos (iw - 180) 120 EDWIN_RESIZE_MW -> ctrlmattech in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 170 20 (loc "OS3DCAMERATEXTURE_0013") nil -> labelpass in let crEdCtrlSelect winstr 180 ypos (iw - 180) 120 EDWIN_RESIZE_MW -> ctrlmatpass in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 170 20 (loc "OS3DCAMERATEXTURE_0012") nil -> labelpass in let crEdCtrlSelect winstr 180 ypos (iw - 180) 120 EDWIN_RESIZE_MW -> ctrlmattex in let crEdFrameWindow _channel ewinstr 0 0 iw 155 EDWIN_RESIZE_MW nil (loc "OS3DCAMERATEXTURE_0004") (loc "OS3DCAMERATEXTURE_0009") -> winfrm in let crEdWindow _channel winfrm 0 18 iw 135 WN_CHILDINSIDE|WN_NOBORDER EDWIN_RESIZE_MW nil nil -> winstr in let crEdCtrlLabel winstr 10 ((set ypos = 10) + 2) 160 20 (loc "OS3DCAMERATEXTURE_0003") nil -> labelcam in let crEdCtrlTextLine winstr 180 ypos 140 20 camera nil EDWIN_RESIZE_MW -> ctrlcamera in let crEdCtrlButton winstr 325 ypos 55 20 "..." nil -> pickcam in let crEdCtrlButton winstr 385 ypos 35 20 "X" nil -> refreshcam in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 170 20 (loc "OS3DCAMERATEXTURE_0014") nil -> labelsize in let crEdCtrlSelect winstr 180 ypos 200 120 EDWIN_RESIZE_MW -> ctrlsize in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 160 20 (loc "OS3DCAMERATEXTURE_0015") nil -> labelscheme in let crEdCtrlSelect winstr 180 ypos (iw - 190) 120 CB_AHSCROLL -> ctrlscheme in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 160 20 (loc "OS3DCAMERATEXTURE_0016") nil -> labelcompo in let crEdCtrlSelect winstr 180 ypos (iw - 190) 120 CB_AHSCROLL -> ctrlcompo in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DCAMERATEXTURE_0002") EDWIN_RESIZE_MW -> ctrlauto in let crEdFrameWindow _channel ewinstr 0 0 iw 55 EDWIN_RESIZE_MW nil (loc "OS3DCAMERATEXTURE_0010") (loc "OS3DCAMERATEXTURE_0009") -> winfrm in let crEdWindow _channel winfrm 0 18 iw 35 WN_CHILDINSIDE|WN_NOBORDER EDWIN_RESIZE_MW nil nil -> winstr in let crEdCtrlCheck winstr 10 (set ypos = 10) 280 20 (loc "OS3DCAMERATEXTURE_0001") EDWIN_RESIZE_MW -> ctrlinit in let V3DgetDefaultSession viewstr -> sessionstr in let SO3SceneGetObject (V3DgetSession sessionstr) objname -> obj in let SO3EntityGetResourceGroup obj -> group in ( setEdCtrlCheckState ctrlinit init; setEdCtrlCheckState ctrlauto auto; fillEdCtrlSelect ctrlsize "64"::"128"::"256"::"512"::"1024"::"2048"::nil; selectEdCtrlSelect ctrlsize itoa size; fillEdCtrlSelect ctrlscheme (getAllMaterialScheme viewstr); selectEdCtrlSelect ctrlscheme scheme; let lcat (V3DgetDefaultCompositorsList sessionstr) (SO3SceneParseCompositorsFromGroup (V3DgetSession sessionstr) "Scene") -> lcompname in let lcat ""::nil let nil -> nl in ( let sizelist lcompname -> size in let 0 -> i in while i < size do ( let nth_list lcompname i -> compname in set nl = compname::nl; set i = i + 1; ); quicksort nl @suppDoublon ) -> lcompname in fillEdCtrlSelect ctrlcompo lcompname; selectEdCtrlSelect ctrlcompo compositor; setEdCtrlButtonCb pickbtn mkfun2 @cbBtnPickObj [inst winstr viewstr ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex objname]; setEdCtrlTextLineEnable ctrlobjname 0; setEdCtrlButtonCb refreshobjname mkfun2 @cbRefreshBtnSpec [ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex]; fillMaterialSelector viewstr [inst ctrlmatname ctrlmattech ctrlmatpass ctrlmattex] objname; selectEdCtrlSelect ctrlmatname matname; setEdCtrlButtonCb pickcam mkfun2 @cbBtnPickCam [inst winstr viewstr ctrlcamera camera]; setEdCtrlTextLineEnable ctrlcamera 0; setEdCtrlButtonCb refreshcam mkfun2 @cbRefreshBtn [ctrlcamera]; let SO3SceneGetMaterial (V3DgetSession sessionstr) group matname -> mat in if mat == nil then nil else ( fillMaterialTechSelector viewstr [ctrlmattech ctrlmatname ctrlmatpass ctrlmattex] mat; selectEdCtrlSelectByPos ctrlmattech technique; fillMaterialPassSelector viewstr [ctrlmatpass ctrlmatname ctrlmattech ctrlmattex] mat technique; selectEdCtrlSelectByPos ctrlmatpass pass; fillMaterialTextureSelector viewstr ctrlmattex mat technique pass; selectEdCtrlSelectByPos ctrlmattex texture; ); [mkfun1 @cbCloseEdit [ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex ctrlcamera ctrlsize ctrlscheme ctrlcompo ctrlauto ctrlinit] nil]; ); );;