/* ----------------------------------------------------------------------------- This source file is part of OpenSpace3D For the latest info, see http://www.openspace3d.com Copyright (c) 2012 I-maginer This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt ----------------------------------------------------------------------------- */ fun cbCloseEdit(p)= let p -> [ctrlmatname ctrlinit] in let getSelectedEdCtrlSelect ctrlmatname -> matname in let getEdCtrlCheckState ctrlinit -> init in ["matname" matname]:: ["init" itoa init]:: nil;; fun fillMaterialSelector(inst, viewstr, ctrlmatname)= let V3DgetDefaultSession viewstr -> sessionstr in let getGroupName currentProject inst.INST_groupstr.GRP_xmlMark -> grpname in let SO3SceneParseMaterialsFromGroup (V3DgetSession sessionstr) grpname -> lmats in let nil -> lmatnames in ( let (sizelist lmats) - 1-> i in while i >= 0 do ( let nth_list lmats i -> mat in let SO3MaterialGetName mat -> matname in set lmatnames = matname::lmatnames; set i = i - 1; ); fillEdCtrlSelect ctrlmatname ""::(quicksort lmatnames @suppDoublon); ); 0;; fun dynamicedit(winstr, inst, viewstr, applybtn)= let [455 90] -> [iw ih] in let 10 -> ypos in ( setEdWindowSize winstr iw ih; let (getPluginInstanceParam inst "matname") -> matname in let atoi (getPluginInstanceParam inst "init") -> init in let if init == nil then 0 else init -> init in let crEdCtrlLabel winstr 10 ((set ypos = 10) + 2) 170 20 (loc "OS3DGETMATERIAL_0001") nil -> labelmatname in let crEdCtrlSelect winstr 180 ypos (iw-10-180) 120 EDWIN_RESIZE_MW -> ctrlmatname in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DGETMATERIAL_0002") EDWIN_RESIZE_MW -> ctrlinit in ( fillMaterialSelector inst viewstr ctrlmatname; selectEdCtrlSelect ctrlmatname matname; setEdCtrlCheckState ctrlinit init; [mkfun1 @cbCloseEdit [ctrlmatname ctrlinit] nil]; ); );;