/* ----------------------------------------------------------------------------- This source file is part of OpenSpace3D For the latest info, see http://www.openspace3d.com Copyright (c) 2012 I-maginer This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt ----------------------------------------------------------------------------- */ fun getEvents(l)= let sizelist l -> size in let nil -> ndata in let 0 -> i in ( while i < size do ( let nth_list l i -> elem in set ndata = ["EVENT" elem]::ndata; set i = i + 1; ); ndata; );; fun getActions(l)= let sizelist l -> size in let nil -> ndata in let 0 -> i in ( while i < size do ( let nth_list l i -> elem in set ndata = ["ACTION" elem]::ndata; set i = i + 1; ); ndata; );; fun cbCloseEdit(p)= let p -> [ctrltexture ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex ctrlpath ctrlwidth ctrlheight ctrlposx ctrlposy ctrlxpercent ctrlypercent ctrlwpercent ctrlhpercent ctrlxoffset ctrlyoffset ctrlwoffset ctrlhoffset ctrlxalign ctrlyalign ctrlopacity ctrlzorder ctrltrans ctrlfocus ctrltopfocus ctrltop ctrlaction ctrlevent ctrlinit] in let getEdCtrlCheckState ctrltexture -> istexture in let getEdCtrlTextLineValue ctrlobjname -> objname in let getSelectedEdCtrlSelect ctrlmatname -> matname in let getSelectedEdCtrlSelectPos ctrlmattech -> technique in let getSelectedEdCtrlSelectPos ctrlmatpass -> pass in let getSelectedEdCtrlSelectPos ctrlmattex -> texture in let getEdCtrlTextLineValue ctrlpath -> path in let ftoi getEdCtrlFloatValue ctrlposx -> posx in let ftoi getEdCtrlFloatValue ctrlposy -> posy in let ftoi getEdCtrlFloatValue ctrlwidth -> width in let ftoi getEdCtrlFloatValue ctrlheight -> height in let getEdCtrlCheckState ctrlxpercent -> xpercent in let getEdCtrlCheckState ctrlypercent -> ypercent in let getEdCtrlCheckState ctrlwpercent -> wpercent in let getEdCtrlCheckState ctrlhpercent -> hpercent in let ftoi getEdCtrlFloatValue ctrlxoffset -> xoffset in let ftoi getEdCtrlFloatValue ctrlyoffset -> yoffset in let ftoi getEdCtrlFloatValue ctrlwoffset -> woffset in let ftoi getEdCtrlFloatValue ctrlhoffset -> hoffset in let getSelectedEdCtrlSelectPos ctrlxalign -> xalign in let getSelectedEdCtrlSelectPos ctrlyalign -> yalign in let ftoi getEdCtrlFloatValue ctrlopacity -> opacity in let ftoi getEdCtrlFloatValue ctrlzorder -> zorder in let getEdCtrlCheckState ctrltrans -> transparency in let getEdCtrlCheckState ctrlfocus -> focus in let getEdCtrlCheckState ctrltopfocus -> topfocus in let getEdCtrlCheckState ctrltop -> allwaysontop in let getEdCtrlListElems ctrlaction -> laction in let getEdCtrlListElems ctrlevent -> levent in let getEdCtrlCheckState ctrlinit -> init in ["istexture" itoa istexture]:: ["object" objname]:: ["material" matname]:: ["technique" itoa technique]:: ["pass" itoa pass]:: ["texture" itoa texture]:: ["path" path]:: ["posx" itoa posx]:: ["posy" itoa posy]:: ["width" itoa width]:: ["height" itoa height]:: ["xpercent" itoa xpercent]:: ["ypercent" itoa ypercent]:: ["wpercent" itoa wpercent]:: ["hpercent" itoa hpercent]:: ["xoffset" itoa xoffset]:: ["yoffset" itoa yoffset]:: ["woffset" itoa woffset]:: ["hoffset" itoa hoffset]:: ["xalign" itoa xalign]:: ["yalign" itoa yalign]:: ["opacity" itoa opacity]:: ["zorder" itoa zorder]:: ["transparency" itoa transparency]:: ["focus" itoa focus]:: ["toponfocus" itoa topfocus]:: ["allwaysontop" itoa allwaysontop]:: ["init" itoa init]:: (lcat (getEvents levent) (getActions laction));; fun fillMaterialTextureSelector(viewstr, ctrlselect, mat, tech, pass)= if mat == nil then nil else let V3DgetDefaultSession viewstr -> sessionstr in let SO3MaterialNumberOfTexturesByTechniqueAndPass mat tech pass -> size in let 0 -> i in let nil -> lmatname in ( while i < size do ( let SO3MaterialTextureUnitGetNameByIndex mat tech pass i -> matname in set lmatname = lcat lmatname matname::nil; set i = i + 1; ); fillEdCtrlSelect ctrlselect lmatname; ); 0;; fun cbMatPassName(ctrlstr, pos, elem, p)= let p -> [inst viewstr group ctrlmatname ctrlmattech ctrlmattex] in let getSelectedEdCtrlSelectPos ctrlmattech -> tech in let getSelectedEdCtrlSelect ctrlmatname -> matname in let V3DgetDefaultSession viewstr -> sessionstr in let if matname != nil then SO3SceneGetMaterial (V3DgetSession sessionstr) group matname else nil -> mat in fillMaterialTextureSelector viewstr ctrlmattex mat tech pos; 0;; fun fillMaterialPassSelector(viewstr, p, mat, tech)= let p -> [ctrlselect ctrlmatname ctrlmattech ctrlmattex] in if mat == nil then nil else let V3DgetDefaultSession viewstr -> sessionstr in let SO3MaterialNumberOfPassesByTechnique mat tech -> size in let 0 -> i in let nil -> lmatname in ( while i < size do ( let SO3MaterialPassGetNameByIndex mat tech i -> matname in let if (!strcmp matname "") then (itoa i) else matname -> matname in set lmatname = lcat lmatname matname::nil; set i = i + 1; ); fillEdCtrlSelect ctrlselect lmatname; fillMaterialTextureSelector viewstr ctrlmattex mat tech 0; ); 0;; fun cbMatTechniqueName(ctrlstr, pos, elem, p)= let p -> [inst viewstr group ctrlmatname ctrlmatpass ctrlmattex] in let getSelectedEdCtrlSelect ctrlmatname -> matname in let V3DgetDefaultSession viewstr -> sessionstr in let if matname != nil then SO3SceneGetMaterial (V3DgetSession sessionstr) group matname else nil -> mat in fillMaterialPassSelector viewstr [ctrlmatpass ctrlmatname ctrlstr ctrlmattex] mat pos; 0;; fun fillMaterialTechSelector(viewstr, p, mat)= let p -> [ctrlselect ctrlmatname ctrlmatpass ctrlmattex] in if mat == nil then nil else let V3DgetDefaultSession viewstr -> sessionstr in let SO3MaterialNumberOfTechniques mat -> size in let 0 -> i in let nil -> lmatname in ( while i < size do ( let SO3MaterialTechniqueGetNameByIndex mat i -> matname in set lmatname = lcat lmatname matname::nil; set i = i + 1; ); fillEdCtrlSelect ctrlselect lmatname; fillMaterialPassSelector viewstr [ctrlmatpass ctrlmatname ctrlselect ctrlmattex] mat 0; ); 0;; fun cbMatName(ctrlstr, pos, elem, p)= let p -> [inst viewstr group ctrlmattech ctrlmatpass ctrlmattex] in let V3DgetDefaultSession viewstr -> sessionstr in let if elem != nil then SO3SceneGetMaterial (V3DgetSession sessionstr) group elem else nil -> mat in fillMaterialTechSelector viewstr [ctrlmattech ctrlstr ctrlmatpass ctrlmattex] mat; 0;; fun fillMaterialSelector(viewstr, p, objname)= let p -> [inst ctrlselect ctrlmattech ctrlmatpass ctrlmattex] in if objname == nil then nil else let V3DgetDefaultSession viewstr -> sessionstr in let SO3SceneGetObject (V3DgetSession sessionstr) objname -> obj in let SO3EntityGetResourceGroup obj -> group in let SO3EntityMaterialList obj -> lmat in let nil -> lmatname in ( setEdCtrlSelectCb ctrlselect mkfun4 @cbMatName [inst viewstr group ctrlmattech ctrlmatpass ctrlmattex]; setEdCtrlSelectCb ctrlmattech mkfun4 @cbMatTechniqueName [inst viewstr group ctrlselect ctrlmatpass ctrlmattex]; setEdCtrlSelectCb ctrlmatpass mkfun4 @cbMatPassName [inst viewstr group ctrlselect ctrlmattech ctrlmattex]; let sizelist lmat -> size in let 0 -> i in while i < size do ( let nth_list lmat i -> mat in let SO3MaterialGetName mat -> matname in set lmatname = lcat lmatname matname::nil; set i = i + 1; ); fillEdCtrlSelect ctrlselect lmatname; fillMaterialTechSelector viewstr [ctrlmattech ctrlselect ctrlmatpass ctrlmattex] (SO3SceneGetMaterial (V3DgetSession sessionstr) group (hd lmatname)); ); 0;; fun cbSelectObj(val, type, p)= let p -> [inst winstr viewstr ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex] in let V3DgetDefaultSession viewstr -> sessionstr in let SO3SceneGetObject (V3DgetSession sessionstr) val -> obj in if obj == nil then nil else ( setEdCtrlTextLineValue ctrlobjname val; fillMaterialSelector viewstr [inst ctrlmatname ctrlmattech ctrlmatpass ctrlmattex] val; ); 0;; fun cbCloseRes(ctrlbtn)= setEdCtrlButtonEnable ctrlbtn 1; 0;; fun cbBtnPickObj(ctrlbtn, p)= let p -> [inst winstr viewstr ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex objname] in ( setEdCtrlButtonEnable ctrlbtn 0; dlgSelectPluginInstanceResource inst winstr iTypeEntity objname mkfun3 @cbSelectObj [inst winstr viewstr ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex] mkfun1 @cbCloseRes ctrlbtn 0; ); 0;; fun cbDlgGetPath(dlg, p, pfile)= let p -> [inst ctrlbtn winstr ctrlpath] in ( if pfile == nil then nil else let _PtoScol pfile -> file in if file == nil then ( _DLGMessageBox _channel winstr.EDW_win (loc "OS3DCHAT_0015") (loc "OS3DCHAT_0042") 0; 0; ) else ( setEdCtrlTextLineValue ctrlpath file; 0; ); setEdCtrlButtonEnable ctrlbtn 1; ); 0;; fun cbBtnPickFile(ctrlbtn, p)= let p -> [inst winstr ctrlpath] in let getEdCtrlTextLineValue ctrlpath -> path in let getPathFile path "" -> [fpath fname] in ( setEdCtrlButtonEnable ctrlbtn 1; _DLGrflopen _DLGOpenFile _channel winstr.EDW_win fpath fname "HTML\0*.html\0All\0*.*\0\0" @cbDlgGetPath [inst ctrlbtn winstr ctrlpath]; ); 0;; fun cbCheckTexture(ctrl, state, p)= let p -> [pickbtn ctrlposx ctrlxpercent ctrlxalign ctrlposy ctrlypercent ctrlyalign ctrlwpercent ctrlhpercent ctrlxoffset ctrlyoffset ctrlwoffset ctrlhoffset ctrlzorder ctrltopfocus ctrltop ctrlmatname ctrlmattech ctrlmatpass ctrlmattex ctrlfocus] in if state then ( setEdCtrlFloatEnable ctrlposx 0; setEdCtrlFloatEnable ctrlposy 0; setEdCtrlCheckEnable ctrlxpercent 0; setEdCtrlCheckEnable ctrlypercent 0; setEdCtrlSelectEnable ctrlxalign 0; setEdCtrlSelectEnable ctrlyalign 0; setEdCtrlCheckEnable ctrlwpercent 0; setEdCtrlCheckEnable ctrlhpercent 0; setEdCtrlFloatEnable ctrlxoffset 0; setEdCtrlFloatEnable ctrlyoffset 0; setEdCtrlFloatEnable ctrlwoffset 0; setEdCtrlFloatEnable ctrlhoffset 0; setEdCtrlFloatEnable ctrlzorder 0; setEdCtrlCheckEnable ctrltopfocus 0; setEdCtrlCheckEnable ctrltop 0; setEdCtrlSelectEnable ctrlmatname 1; setEdCtrlSelectEnable ctrlmattech 1; setEdCtrlSelectEnable ctrlmatpass 1; setEdCtrlSelectEnable ctrlmattex 1; setEdCtrlCheckEnable ctrlfocus 1; setEdCtrlButtonEnable pickbtn 1; ) else ( setEdCtrlFloatEnable ctrlposx 1; setEdCtrlFloatEnable ctrlposy 1; setEdCtrlCheckEnable ctrlxpercent 1; setEdCtrlCheckEnable ctrlypercent 1; setEdCtrlSelectEnable ctrlxalign 1; setEdCtrlSelectEnable ctrlyalign 1; setEdCtrlCheckEnable ctrlwpercent 1; setEdCtrlCheckEnable ctrlhpercent 1; setEdCtrlFloatEnable ctrlxoffset (getEdCtrlCheckState ctrlxpercent); setEdCtrlFloatEnable ctrlyoffset (getEdCtrlCheckState ctrlypercent); setEdCtrlFloatEnable ctrlwoffset (getEdCtrlCheckState ctrlwpercent); setEdCtrlFloatEnable ctrlhoffset (getEdCtrlCheckState ctrlhpercent); setEdCtrlFloatEnable ctrlzorder 1; setEdCtrlCheckEnable ctrltopfocus 1; setEdCtrlCheckEnable ctrltop 1; setEdCtrlSelectEnable ctrlmatname 0; setEdCtrlSelectEnable ctrlmattech 0; setEdCtrlSelectEnable ctrlmatpass 0; setEdCtrlSelectEnable ctrlmattex 0; setEdCtrlButtonEnable pickbtn 0; setEdCtrlCheckEnable ctrlfocus 1; ); 0;; fun cbAddActEvnt(ctrlstr, value, liststr)= if (value == nil) || (!strcmp "" strtrim value) then nil else let getEdCtrlListElems liststr -> lelem in if (isStringInListi lelem value) then nil else ( addEdCtrlList liststr value nil nil; setEdCtrlTextLineValue ctrlstr nil; ); 0;; fun cbAddList(ctrlstr, p)= let p -> [liststr textstr] in let getEdCtrlTextLineValue textstr -> value in if (value == nil) || (!strcmp "" strtrim value) then nil else let getEdCtrlListElems liststr -> lelem in if (isStringInListi lelem value) then nil else ( addEdCtrlList liststr value nil nil; setEdCtrlTextLineValue textstr nil; ); 0;; fun cbDelList(ctrlstr, p)= let p -> [liststr textstr] in let getSelectedEdCtrlList liststr -> [name _ _] in delEdCtrlList liststr name; 0;; fun cbRefreshBtn(pickbtn, p)= let p -> [ctrlobjname defscriptpath] in setEdCtrlTextLineValue ctrlobjname defscriptpath; 0;; fun cbRefreshBtnSpec(pickbtn, p)= let p -> [ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex] in ( setEdCtrlTextLineValue ctrlobjname ""; fillEdCtrlSelect ctrlmatname nil; fillEdCtrlSelect ctrlmattech nil; fillEdCtrlSelect ctrlmatpass nil; fillEdCtrlSelect ctrlmattex nil; ); 0;; fun cbPercentCheck(ctrlstr, state, ctrlfloat)= setEdCtrlFloatEnable ctrlfloat state; 0;; fun dynamicedit(ewinstr, inst, viewstr, applybtn)= let [455 430] -> [iw ih] in let getPluginInstanceUserActions inst -> laction in let getPluginInstanceUserEvents inst -> levent in let 10 -> ypos in ( setEdWindowSize ewinstr iw ih; let strcatn (getPluginDirectory (getInstancePlugin inst))::"/"::"chat.html"::nil -> defscriptpath in let (getPluginInstanceParam inst "object") -> objname in let (getPluginInstanceParam inst "material") -> matname in let atoi (getPluginInstanceParam inst "technique") -> technique in let if technique == nil then 0 else technique -> technique in let atoi (getPluginInstanceParam inst "pass") -> pass in let if pass == nil then 0 else pass -> pass in let atoi (getPluginInstanceParam inst "texture") -> texture in let if texture == nil then 0 else texture -> texture in let atoi (getPluginInstanceParam inst "istexture") -> istexture in let if istexture == nil then 0 else istexture -> istexture in let (getPluginInstanceParam inst "path") -> path in let if (path == nil) then defscriptpath else path -> path in let atoi (getPluginInstanceParam inst "xpercent") -> xpercent in let if xpercent == nil then 0 else xpercent -> xpercent in let atoi (getPluginInstanceParam inst "xalign") -> xalign in let if xalign == nil then 0 else xalign -> xalign in let atoi (getPluginInstanceParam inst "posx") -> posx in let if posx == nil then 0 else posx -> posx in let atoi (getPluginInstanceParam inst "ypercent") -> ypercent in let if ypercent == nil then 0 else ypercent -> ypercent in let atoi (getPluginInstanceParam inst "yalign") -> yalign in let if yalign == nil then 0 else yalign -> yalign in let atoi (getPluginInstanceParam inst "posy") -> posy in let if posy == nil then 0 else posy -> posy in let atoi (getPluginInstanceParam inst "wpercent") -> wpercent in let if wpercent == nil then 0 else wpercent -> wpercent in let atoi (getPluginInstanceParam inst "width") -> width in let if width == nil then 320 else width -> width in let atoi (getPluginInstanceParam inst "hpercent") -> hpercent in let if hpercent == nil then 0 else hpercent -> hpercent in let atoi (getPluginInstanceParam inst "height") -> height in let if height == nil then 200 else height -> height in let atoi (getPluginInstanceParam inst "xoffset") -> xoffset in let if xoffset == nil then 0 else xoffset -> xoffset in let atoi (getPluginInstanceParam inst "yoffset") -> yoffset in let if yoffset == nil then 0 else yoffset -> yoffset in let atoi (getPluginInstanceParam inst "woffset") -> woffset in let if woffset == nil then 0 else woffset -> woffset in let atoi (getPluginInstanceParam inst "hoffset") -> hoffset in let if hoffset == nil then 0 else hoffset -> hoffset in let atoi (getPluginInstanceParam inst "zorder") -> zorder in let if zorder == nil then 0 else zorder -> zorder in let atoi (getPluginInstanceParam inst "transparency") -> transparency in let if transparency == nil then 0 else transparency -> transparency in let atoi (getPluginInstanceParam inst "focus") -> focus in let if focus == nil then 0 else focus -> focus in let atoi (getPluginInstanceParam inst "toponfocus") -> topfocus in let if topfocus == nil then 1 else topfocus -> topfocus in let atoi (getPluginInstanceParam inst "allwaysontop") -> allwaysontop in let if allwaysontop == nil then 0 else allwaysontop -> allwaysontop in let atoi (getPluginInstanceParam inst "opacity") -> opacity in let if opacity == nil then 100 else opacity -> opacity in let atoi (getPluginInstanceParam inst "init") -> init in let if init == nil then 1 else init -> init in let if (laction != nil || levent != nil) then 1 else 0 -> haveactionevent in ( if !istexture then nil else set ih = ih + 160; if !haveactionevent then nil else set ih = ih + 135; let crEdFrameWindowEx _channel ewinstr 0 0 iw 180 EDWIN_RESIZE_MW nil (loc "OS3DCHAT_0025") (loc "OS3DCHAT_0027") !istexture -> winfrm in let crEdWindow _channel winfrm 0 18 iw 160 WN_CHILDINSIDE|WN_NOBORDER EDWIN_RESIZE_MW nil nil -> winstr in let crEdCtrlCheck winstr 10 ypos 280 20 (loc "OS3DCHAT_0010") EDWIN_RESIZE_MW -> ctrltexture in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 170 20 (loc "OS3DCHAT_0029") nil -> labelobj in let crEdCtrlTextLine winstr 180 ypos 170 20 objname nil EDWIN_RESIZE_MW -> ctrlobjname in let crEdCtrlButton winstr 360 ypos 55 20 "..." nil -> pickbtn in let crEdCtrlButton winstr 420 ypos 35 20 "X" nil -> refreshobjname in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 170 20 (loc "OS3DCHAT_0024") nil -> labelmat in let crEdCtrlSelect winstr 180 ypos (iw - 180) 120 EDWIN_RESIZE_MW -> ctrlmatname in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 170 20 (loc "OS3DCHAT_0026") nil -> labeltech in let crEdCtrlSelect winstr 180 ypos (iw - 180) 120 EDWIN_RESIZE_MW -> ctrlmattech in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 170 20 (loc "OS3DCHAT_0037") nil -> labelpass in let crEdCtrlSelect winstr 180 ypos (iw - 180) 120 EDWIN_RESIZE_MW -> ctrlmatpass in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 170 20 (loc "OS3DCHAT_0032") nil -> labelpass in let crEdCtrlSelect winstr 180 ypos (iw - 180) 120 EDWIN_RESIZE_MW -> ctrlmattex in let crEdFrameWindow _channel ewinstr 0 0 iw 55 EDWIN_RESIZE_MW nil (loc "OS3DCHAT_0016") (loc "OS3DCHAT_0027") -> winfrm in let crEdWindow _channel winfrm 0 18 iw 35 WN_CHILDINSIDE|WN_NOBORDER EDWIN_RESIZE_MW nil nil -> winstr in let crEdCtrlLabel winstr 10 ((set ypos = 10) + 2) 160 20 (loc "OS3DCHAT_0013") nil -> labelobj in let crEdCtrlTextLine winstr 180 ypos 170 20 path nil EDWIN_RESIZE_MW -> ctrlpath in let crEdCtrlButton winstr 360 ypos 55 20 "..." nil -> pickfilebtn in let crEdCtrlButton winstr 420 ypos 35 20 "X" nil -> refreshpath in let crEdFrameWindow _channel ewinstr 0 0 iw 130 EDWIN_RESIZE_MW nil (loc "OS3DCHAT_0035") (loc "OS3DCHAT_0027") -> winfrm in let crEdWindow _channel winfrm 0 18 iw 110 WN_CHILDINSIDE|WN_NOBORDER EDWIN_RESIZE_MW nil nil -> winstr in let crEdCtrlLabel winstr 10 ((set ypos = 10) + 2) 90 20 (loc "OS3DCHAT_0033") nil -> labelx in let crEdCtrlFloat winstr 110 ypos 60 20 itof posx (-.10000.0) 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlposx in let crEdCtrlCheck winstr 180 ypos 40 20 "(%)" EDWIN_RESIZE_MW -> ctrlxpercent in let crEdCtrlLabel winstr 220 (ypos + 2) 60 20 (loc "OS3DCHAT_0030") nil -> labelxo in let crEdCtrlFloat winstr 285 ypos 60 20 itof xoffset (-.10000.0) 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlxoffset in let crEdCtrlSelect winstr 355 ypos 100 120 EDWIN_RESIZE_MW -> ctrlxalign in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 90 20 (loc "OS3DCHAT_0034") nil -> labely in let crEdCtrlFloat winstr 110 ypos 60 20 itof posy (-.10000.0) 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlposy in let crEdCtrlCheck winstr 180 ypos 40 20 "(%)" EDWIN_RESIZE_MW -> ctrlypercent in let crEdCtrlLabel winstr 220 (ypos + 2) 60 20 (loc "OS3DCHAT_0030") nil -> labelyo in let crEdCtrlFloat winstr 285 ypos 60 20 itof yoffset (-.10000.0) 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlyoffset in let crEdCtrlSelect winstr 355 ypos 100 120 EDWIN_RESIZE_MW -> ctrlyalign in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 90 20 (loc "OS3DCHAT_0041") nil -> labelw in let crEdCtrlFloat winstr 110 ypos 60 20 itof width 0.0 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlwidth in let crEdCtrlCheck winstr 180 ypos 40 20 "(%)" EDWIN_RESIZE_MW -> ctrlwpercent in let crEdCtrlLabel winstr 220 (ypos + 2) 60 20 (loc "OS3DCHAT_0030") nil -> labelwo in let crEdCtrlFloat winstr 285 ypos 60 20 itof woffset (-.10000.0) 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlwoffset in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 90 20 (loc "OS3DCHAT_0017") nil -> labelh in let crEdCtrlFloat winstr 110 ypos 60 20 itof height 0.0 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlheight in let crEdCtrlCheck winstr 180 ypos 40 20 "(%)" EDWIN_RESIZE_MW -> ctrlhpercent in let crEdCtrlLabel winstr 220 (ypos + 2) 60 20 (loc "OS3DCHAT_0030") nil -> labelho in let crEdCtrlFloat winstr 285 ypos 60 20 itof hoffset (-.10000.0) 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlhoffset in let crEdFrameWindow _channel ewinstr 0 0 iw 205 EDWIN_RESIZE_MW nil (loc "OS3DCHAT_0028") (loc "OS3DCHAT_0027") -> winfrm in let crEdWindow _channel winfrm 0 18 iw 175 WN_CHILDINSIDE|WN_NOBORDER EDWIN_RESIZE_MW nil nil -> winstr in let crEdCtrlLabel winstr 10 ((set ypos = 10) + 2) 160 20 (loc "OS3DCHAT_0031") nil -> labelo in let crEdCtrlFloat winstr 180 ypos 100 20 itof opacity 0.0 100.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlopacity in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 160 20 (loc "OS3DCHAT_0018") nil -> labelz in let crEdCtrlFloat winstr 180 ypos 100 20 itof zorder 0.0 10000.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlzorder in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DCHAT_0040") EDWIN_RESIZE_MW -> ctrltrans in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DCHAT_0022") EDWIN_RESIZE_MW -> ctrlfocus in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DCHAT_0039") EDWIN_RESIZE_MW -> ctrltopfocus in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DCHAT_0009") EDWIN_RESIZE_MW -> ctrltop in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DCHAT_0014") EDWIN_RESIZE_MW -> ctrlinit in let crEdFrameWindowEx _channel ewinstr 0 0 iw 155 EDWIN_RESIZE_MW nil (loc "OS3DCHAT_0021") (loc "OS3DCHAT_0027") !haveactionevent -> winfrm in let crEdWindow _channel winfrm 0 18 iw 135 WN_CHILDINSIDE|WN_NOBORDER EDWIN_RESIZE_MW nil nil -> winstr in let crEdCtrlLabel winstr 10 ((set ypos = 10) + 2) (iw / 2 - 20) 20 (loc "OS3DCHAT_0020") nil -> labelc1 in let crEdCtrlLabel winstr (iw / 2) + 10 ypos (iw / 2 - 20) 20 (loc "OS3DCHAT_0019") nil -> labelc2 in let crEdCtrlList winstr 10 (set ypos = ypos + 25) (iw / 2 - 20) 60 LB_BORDER|LB_VSCROLL|ET_TABFOCUS EDWIN_RESIZE_MW|EDWIN_RESIZE_MH -> ctrlaction in let crEdCtrlList winstr (iw / 2) + 10 ypos (iw / 2 - 20) 60 LB_BORDER|LB_VSCROLL|ET_TABFOCUS EDWIN_RESIZE_MW|EDWIN_RESIZE_MH -> ctrlevent in let crEdCtrlTextLine winstr 10 (set ypos = ypos + 65) (iw / 2 - 70) 20 nil nil EDWIN_RESIZE_MW -> ctrladdaction in let crEdCtrlTextLine winstr (iw / 2) + 10 ypos (iw / 2 - 70) 20 nil nil EDWIN_RESIZE_MW -> ctrladdevent in let crEdCtrlButton winstr (iw / 2 - 55) ypos 20 20 "+" EDWIN_RESIZE_MW -> ctrlbtnadd1 in let crEdCtrlButton winstr (iw / 2 - 30) ypos 20 20 "-" EDWIN_RESIZE_MW -> ctrlbtndel1 in let crEdCtrlButton winstr (iw / 2) + 10 + (iw / 2 - 65) ypos 20 20 "+" EDWIN_RESIZE_MW -> ctrlbtnadd2 in let crEdCtrlButton winstr (iw / 2) + 10 + (iw / 2 - 40) ypos 20 20 "-" EDWIN_RESIZE_MW -> ctrlbtndel2 in let V3DgetDefaultSession viewstr -> sessionstr in let SO3SceneGetObject (V3DgetSession sessionstr) objname -> obj in let SO3EntityGetResourceGroup obj -> group in ( fillEdCtrlSelect ctrlxalign (loc "OS3DCHAT_0023")::(loc "OS3DCHAT_0012")::(loc "OS3DCHAT_0036")::nil; fillEdCtrlSelect ctrlyalign (loc "OS3DCHAT_0038")::(loc "OS3DCHAT_0012")::(loc "OS3DCHAT_0011")::nil; selectEdCtrlSelectByPos ctrlxalign xalign; selectEdCtrlSelectByPos ctrlyalign yalign; setEdCtrlCheckState ctrltexture istexture; setEdCtrlCheckState ctrltrans transparency; setEdCtrlCheckState ctrlinit init; setEdCtrlCheckState ctrlfocus focus; setEdCtrlCheckState ctrltopfocus topfocus; setEdCtrlCheckState ctrltop allwaysontop; setEdCtrlCheckState ctrlxpercent xpercent; setEdCtrlCheckState ctrlypercent ypercent; setEdCtrlCheckState ctrlwpercent wpercent; setEdCtrlCheckState ctrlhpercent hpercent; setEdCtrlCheckCbState ctrlxpercent mkfun3 @cbPercentCheck ctrlxoffset; setEdCtrlCheckCbState ctrlypercent mkfun3 @cbPercentCheck ctrlyoffset; setEdCtrlCheckCbState ctrlwpercent mkfun3 @cbPercentCheck ctrlwoffset; setEdCtrlCheckCbState ctrlhpercent mkfun3 @cbPercentCheck ctrlhoffset; setEdCtrlButtonCb pickfilebtn mkfun2 @cbBtnPickFile [inst winstr ctrlpath]; setEdCtrlTextLineEnable ctrlpath 0; setEdCtrlButtonCb refreshpath mkfun2 @cbRefreshBtn [ctrlpath defscriptpath]; fillMaterialSelector viewstr [inst ctrlmatname ctrlmattech ctrlmatpass ctrlmattex] objname; selectEdCtrlSelect ctrlmatname matname; setEdCtrlButtonCb ctrlbtnadd1 mkfun2 @cbAddList [ctrlaction ctrladdaction]; setEdCtrlButtonCb ctrlbtnadd2 mkfun2 @cbAddList [ctrlevent ctrladdevent]; setEdCtrlButtonCb ctrlbtndel1 mkfun2 @cbDelList [ctrlaction ctrladdaction]; setEdCtrlButtonCb ctrlbtndel2 mkfun2 @cbDelList [ctrlevent ctrladdevent]; fillEdCtrlList ctrlaction laction; fillEdCtrlList ctrlevent levent; setEdCtrlTextLineCbValidate ctrladdaction mkfun3 @cbAddActEvnt ctrlaction; setEdCtrlTextLineCbValidate ctrladdevent mkfun3 @cbAddActEvnt ctrlevent; let SO3SceneGetMaterial (V3DgetSession sessionstr) group matname -> mat in if mat == nil then nil else ( selectEdCtrlSelectByPos ctrlmattech technique; fillMaterialPassSelector viewstr [ctrlmatpass ctrlmatname ctrlmattech ctrlmattex] mat technique; selectEdCtrlSelectByPos ctrlmatpass pass; fillMaterialTextureSelector viewstr ctrlmattex mat technique pass; selectEdCtrlSelectByPos ctrlmattex texture; ); setEdCtrlCheckCbState ctrltexture mkfun3 @cbCheckTexture [pickbtn ctrlposx ctrlxpercent ctrlxalign ctrlposy ctrlypercent ctrlyalign ctrlwpercent ctrlhpercent ctrlxoffset ctrlyoffset ctrlwoffset ctrlhoffset ctrlzorder ctrltopfocus ctrltop ctrlmatname ctrlmattech ctrlmatpass ctrlmattex ctrlfocus]; setEdCtrlButtonCb pickbtn mkfun2 @cbBtnPickObj [inst winstr viewstr ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex objname]; setEdCtrlTextLineEnable ctrlobjname 0; setEdCtrlButtonCb refreshobjname mkfun2 @cbRefreshBtnSpec [ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex]; if istexture then ( setEdCtrlFloatEnable ctrlposx 0; setEdCtrlFloatEnable ctrlposy 0; setEdCtrlCheckEnable ctrlxpercent 0; setEdCtrlCheckEnable ctrlypercent 0; setEdCtrlSelectEnable ctrlxalign 0; setEdCtrlSelectEnable ctrlyalign 0; setEdCtrlCheckEnable ctrlwpercent 0; setEdCtrlCheckEnable ctrlhpercent 0; setEdCtrlFloatEnable ctrlxoffset 0; setEdCtrlFloatEnable ctrlyoffset 0; setEdCtrlFloatEnable ctrlwoffset 0; setEdCtrlFloatEnable ctrlhoffset 0; setEdCtrlFloatEnable ctrlzorder 0; setEdCtrlCheckEnable ctrltopfocus 0; setEdCtrlCheckEnable ctrltop 0; setEdCtrlCheckEnable ctrlfocus 1; setEdCtrlSelectEnable ctrlmatname 1; setEdCtrlSelectEnable ctrlmattech 1; setEdCtrlSelectEnable ctrlmatpass 1; setEdCtrlSelectEnable ctrlmattex 1; setEdCtrlButtonEnable pickbtn 1; ) else ( setEdCtrlFloatEnable ctrlposx 1; setEdCtrlFloatEnable ctrlposy 1; setEdCtrlCheckEnable ctrlxpercent 1; setEdCtrlCheckEnable ctrlypercent 1; setEdCtrlSelectEnable ctrlxalign 1; setEdCtrlSelectEnable ctrlyalign 1; setEdCtrlCheckEnable ctrlwpercent 1; setEdCtrlCheckEnable ctrlhpercent 1; setEdCtrlFloatEnable ctrlxoffset (getEdCtrlCheckState ctrlxpercent); setEdCtrlFloatEnable ctrlyoffset (getEdCtrlCheckState ctrlypercent); setEdCtrlFloatEnable ctrlwoffset (getEdCtrlCheckState ctrlwpercent); setEdCtrlFloatEnable ctrlhoffset (getEdCtrlCheckState ctrlhpercent); setEdCtrlFloatEnable ctrlzorder 1; setEdCtrlCheckEnable ctrltopfocus 1; setEdCtrlCheckEnable ctrltop 1; setEdCtrlCheckEnable ctrlfocus 1; setEdCtrlSelectEnable ctrlmatname 0; setEdCtrlSelectEnable ctrlmattech 0; setEdCtrlSelectEnable ctrlmatpass 0; setEdCtrlSelectEnable ctrlmattex 0; setEdCtrlButtonEnable pickbtn 0; ); [mkfun1 @cbCloseEdit [ctrltexture ctrlobjname ctrlmatname ctrlmattech ctrlmatpass ctrlmattex ctrlpath ctrlwidth ctrlheight ctrlposx ctrlposy ctrlxpercent ctrlypercent ctrlwpercent ctrlhpercent ctrlxoffset ctrlyoffset ctrlwoffset ctrlhoffset ctrlxalign ctrlyalign ctrlopacity ctrlzorder ctrltrans ctrlfocus ctrltopfocus ctrltop ctrlaction ctrlevent ctrlinit] nil]; ); ); );;