/* ----------------------------------------------------------------------------- This source file is part of OpenSpace3D For the latest info, see http://www.openspace3d.com Copyright (c) 2012 I-maginer This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt ----------------------------------------------------------------------------- */ fun cbCloseEdit(p)= let p -> [ctrlobjname ctrlmatname ctrlenablemat ctrlenablecursor ctrlbubble ctrlignore ctrlformat ctrlchildren ctrlenable] in let getEdCtrlTextLineValue ctrlobjname -> objname in let getEdCtrlEditTextValue ctrlbubble -> ebubble in let getSelectedEdCtrlSelect ctrlmatname -> matname in let getEdCtrlCheckState ctrlenablemat -> emat in let getEdCtrlCheckState ctrlenablecursor -> ecursor in let getEdCtrlCheckState ctrlignore -> eignore in let getSelectedEdCtrlSelectPos ctrlformat -> format in let getEdCtrlCheckState ctrlchildren -> children in let getEdCtrlCheckState ctrlenable -> initstate in ["object" objname]:: ["material" matname]:: ["enablemat" itoa emat]:: ["cursor" itoa ecursor]:: ["bubble" ebubble]:: ["ignore" itoa eignore]:: ["format" itoa format]:: ["children" itoa children]:: ["enable" itoa initstate]:: nil;; fun fillMaterialSelector(viewstr, ctrlmatname, objname)= if objname == nil then nil else let V3DgetDefaultSession viewstr -> sessionstr in let SO3SceneGetObject (V3DgetSession sessionstr) objname -> obj in let SO3EntityMaterialList obj -> lmat in let nil -> lmatname in ( let sizelist lmat -> size in let 0 -> i in while i < size do ( let nth_list lmat i -> mat in let SO3MaterialGetName mat -> matname in set lmatname = lcat lmatname matname::nil; set i = i + 1; ); fillEdCtrlSelect ctrlmatname lmatname; ); 0;; fun cbSelectObj(val, type, p)= let p -> [inst winstr viewstr ctrlobjname ctrlmatname] in let V3DgetDefaultSession viewstr -> sessionstr in let SO3SceneGetObject (V3DgetSession sessionstr) val -> obj in if obj == nil then nil else ( setEdCtrlTextLineValue ctrlobjname val; fillMaterialSelector viewstr ctrlmatname val; ); 0;; fun cbCloseRes(ctrlbtn)= setEdCtrlButtonEnable ctrlbtn 1; 0;; fun cbBtnPickObj(ctrlbtn, p)= let p -> [inst winstr viewstr ctrlobjname ctrlmatname objname] in ( setEdCtrlButtonEnable ctrlbtn 0; dlgSelectPluginInstanceResource inst winstr iTypeEntity|iTypeNode objname mkfun3 @cbSelectObj [inst winstr viewstr ctrlobjname ctrlmatname] mkfun1 @cbCloseRes ctrlbtn 0; ); 0;; fun cbRefreshBtnSpec(pickbtn, p)= let p -> [ctrlobjname ctrlmatname] in ( setEdCtrlTextLineValue ctrlobjname ""; fillEdCtrlSelect ctrlmatname nil; ); 0;; fun dynamicedit(winstr, inst, viewstr, applybtn)= let [420 270] -> [iw ih] in let 10 -> ypos in ( setEdWindowSize winstr iw ih; let (getPluginInstanceParam inst "object") -> objname in let (getPluginInstanceParam inst "material") -> matname in let (getPluginInstanceParam inst "bubble") -> bubble in let atoi (getPluginInstanceParam inst "enablemat") -> enablemat in let if enablemat == nil then 1 else enablemat -> enablemat in let atoi (getPluginInstanceParam inst "cursor") -> ecursor in let if ecursor == nil then 1 else ecursor -> ecursor in let atoi (getPluginInstanceParam inst "ignore") -> eignore in let if eignore == nil then 0 else eignore -> eignore in let atoi (getPluginInstanceParam inst "format") -> format in let if format == nil then 0 else format -> format in let atoi (getPluginInstanceParam inst "children") -> children in let if children == nil then 0 else children -> children in let atoi (getPluginInstanceParam inst "enable") -> initstate in let if initstate == nil then 1 else initstate -> initstate in let crEdCtrlLabel winstr 10 ((set ypos = 10) + 2) 160 20 (loc "OS3DOBJECTCLICK_0008") nil -> labelobj in let crEdCtrlTextLine winstr 180 ypos 140 20 objname nil EDWIN_RESIZE_MW -> ctrlobjname in let crEdCtrlButton winstr 325 ypos 55 20 "..." nil -> pickbtn in let crEdCtrlButton winstr 385 ypos 35 20 "X" nil -> refreshobjname in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 160 20 (loc "OS3DOBJECTCLICK_0006") nil -> labelobj in let crEdCtrlSelect winstr 180 ypos (iw - 180) 120 EDWIN_RESIZE_MW -> ctrlmatname in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DOBJECTCLICK_0003") EDWIN_RESIZE_MW -> ctrlenablemat in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DOBJECTCLICK_0002") EDWIN_RESIZE_MW -> ctrlenablecursor in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 160 20 (loc "OS3DOBJECTCLICK_0001") nil -> labelbubble in let crEdCtrlEditText winstr 180 ypos (iw - 180) 50 bubble ET_AVSCROLL|ET_VSCROLL|ET_ALIGN_LEFT|ET_BORDER EDWIN_RESIZE_MW -> ctrlbubble in let crEdCtrlCheck winstr 10 (set ypos = ypos + 65) 280 20 (loc "OS3DOBJECTCLICK_0007") EDWIN_RESIZE_MW -> ctrlignore in let crEdCtrlLabel winstr 10 ((set ypos = ypos + 25) + 2) 160 20 (loc "OS3DOBJECTCLICK_0005") nil -> labelformat in let crEdCtrlSelect winstr 180 ypos (iw - 180) 120 EDWIN_RESIZE_MW -> ctrlformat in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DOBJECTCLICK_0009") EDWIN_RESIZE_MW -> ctrlchildren in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DOBJECTCLICK_0004") EDWIN_RESIZE_MW -> ctrlenable in ( setEdCtrlCheckState ctrlenablemat enablemat; setEdCtrlCheckState ctrlenablecursor ecursor; setEdCtrlCheckState ctrlignore eignore; fillEdCtrlSelect ctrlformat (loc "OS3DOBJECTCLICK_0010")::(loc "OS3DOBJECTCLICK_0011")::(loc "OS3DOBJECTCLICK_0013")::(loc "OS3DOBJECTCLICK_0012")::nil; selectEdCtrlSelectByPos ctrlformat format; setEdCtrlCheckState ctrlchildren children; setEdCtrlCheckState ctrlenable initstate; fillMaterialSelector viewstr ctrlmatname objname; selectEdCtrlSelect ctrlmatname matname; setEdCtrlButtonCb pickbtn mkfun2 @cbBtnPickObj [inst winstr viewstr ctrlobjname ctrlmatname objname]; setEdCtrlTextLineEnable ctrlobjname 0; setEdCtrlButtonCb refreshobjname mkfun2 @cbRefreshBtnSpec [ctrlobjname ctrlmatname]; [mkfun1 @cbCloseEdit [ctrlobjname ctrlmatname ctrlenablemat ctrlenablecursor ctrlbubble ctrlignore ctrlformat ctrlchildren ctrlenable] nil]; ); );;