/* ----------------------------------------------------------------------------- This source file is part of OpenSpace3D For the latest info, see http://www.openspace3d.com Copyright (c) 2012 I-maginer This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt ----------------------------------------------------------------------------- */ fun cbCloseEdit(p)= let p -> [ctrlobjname ctrlradius ctrlstrength ctrlcontinue ctrlinit] in let getEdCtrlTextLineValue ctrlobjname -> objname in let getEdCtrlFloatValue ctrlradius -> radius in let getEdCtrlFloatValue ctrlstrength -> strength in let getEdCtrlCheckState ctrlcontinue -> ccontinue in let getEdCtrlCheckState ctrlinit -> init in ["object" objname]:: ["radius" ftoa radius]:: ["strength" ftoa strength]:: ["continue" itoa ccontinue]:: ["init" itoa init]:: nil;; fun cbSelectObj(val, type, p)= let p -> [inst winstr viewstr ctrlobjname] in let V3DgetDefaultSession viewstr -> sessionstr in let SO3SceneGetObject (V3DgetSession sessionstr) val -> obj in if (obj != nil) || (!strcmpi "Current camera" val) || (!strcmpi "Current camera shell" val) then ( setEdCtrlTextLineValue ctrlobjname val; ) else nil; 0;; fun cbCloseRes(ctrlbtn)= setEdCtrlButtonEnable ctrlbtn 1; 0;; fun cbBtnPickObj(ctrlbtn, p)= let p -> [inst winstr viewstr ctrlobjname objname] in ( setEdCtrlButtonEnable ctrlbtn 0; dlgSelectPluginInstanceResource inst winstr iTypeEntity|iTypeNode|iTypeLight|iTypeBone|iTypeCamera|iTypeParticle|iTypeCubeMap objname mkfun3 @cbSelectObj [inst winstr viewstr ctrlobjname] mkfun1 @cbCloseRes ctrlbtn 0; ); 0;; fun cbRefreshBtn(pickbtn, p)= let p -> [ctrlobjname] in setEdCtrlTextLineValue ctrlobjname ""; 0;; fun dynamicedit(winstr, inst, viewstr, applybtn)= let [420 145] -> [iw ih] in let 10 -> ypos in ( setEdWindowSize winstr iw ih; let (getPluginInstanceParam inst "object") -> objname in let atof (getPluginInstanceParam inst "radius") -> radius in let if radius == nil then 1.0 else radius -> radius in let atof (getPluginInstanceParam inst "strength") -> strength in let if strength == nil then 10.0 else strength -> strength in let atoi (getPluginInstanceParam inst "continue") -> continue in let if continue == nil then 0 else continue -> continue in let atoi (getPluginInstanceParam inst "init") -> init in let if init == nil then 0 else init -> init in let crEdCtrlLabel winstr 10 (ypos + 2) 160 20 (loc "OS3DPHYSICIMPPOINT_0001") nil -> labelobj in let crEdCtrlTextLine winstr 180 ypos 140 20 objname nil EDWIN_RESIZE_MW -> ctrlobjname in let crEdCtrlButton winstr 325 ypos 55 20 "..." nil -> pickbtn in let crEdCtrlButton winstr 385 ypos 35 20 "X" nil -> refreshobjname in let crEdCtrlLabel winstr 10 (set ypos = ypos + 25) + 2 160 20 (loc "OS3DPHYSICIMPPOINT_0002") nil -> labelradius in let crEdCtrlFloat winstr 180 ypos 100 20 radius (0.0) 100000.0 0.1 4 nil EDWIN_RESIZE_MW -> ctrlradius in let crEdCtrlLabel winstr 10 (set ypos = ypos + 25) + 2 160 20 (loc "OS3DPHYSICIMPPOINT_0003") nil -> labelstrength in let crEdCtrlFloat winstr 180 ypos 100 20 strength (-.100000.0) 100000.0 0.1 4 nil EDWIN_RESIZE_MW -> ctrlstrength in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DPHYSICIMPPOINT_0004") EDWIN_RESIZE_MW -> ctrlcontinue in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DPHYSICIMPPOINT_0005") EDWIN_RESIZE_MW -> ctrlinit in ( setEdCtrlButtonCb pickbtn mkfun2 @cbBtnPickObj [inst winstr viewstr ctrlobjname objname]; setEdCtrlTextLineEnable ctrlobjname 0; setEdCtrlButtonCb refreshobjname mkfun2 @cbRefreshBtn [ctrlobjname]; setEdCtrlCheckState ctrlcontinue continue; setEdCtrlCheckState ctrlinit init; [mkfun1 @cbCloseEdit [ctrlobjname ctrlradius ctrlstrength ctrlcontinue ctrlinit] nil]; ); );;