/* ----------------------------------------------------------------------------- This source file is part of OpenSpace3D For the latest info, see http://www.openspace3d.com Copyright (c) 2016 I-maginer This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt ----------------------------------------------------------------------------- */ /* Version : 1.0 First version : 05/29/2016 Author : Bourineau Bastien */ /*! \brief Callback on plugIT instance editor closed * * Prototype: fun [] [[S S] r1] * * \return [[S S] r1] : parameters to save in the instance XML data **/ fun cbCloseEdit(p)= let p -> [ctrlpin ctrlmode ctrlinit ctrlinitvalue] in let (getSelectedEdCtrlSelect ctrlpin) -> pin in let getSelectedEdCtrlSelectPos ctrlmode -> mode in let itoa (getSelectedEdCtrlSelectPos ctrlinit) -> init in let itoa (ftoi (getEdCtrlFloatValue ctrlinitvalue)) -> initval in let if mode == 0 then init else initval -> defval in ["pin" pin]:: ["mode" itoa mode]:: ["initvalue" defval]:: nil;; fun cbSelectMode(ctrl, pos, elem, p)= let p -> [ctrlinit ctrlinitvalue] in if (pos == 0) then ( setEdCtrlFloatEnable ctrlinitvalue 0; setEdCtrlSelectEnable ctrlinit 1; ) else ( setEdCtrlSelectEnable ctrlinit 0; setEdCtrlFloatEnable ctrlinitvalue 1; ); 0;; /*! \brief Callback on plugIT instance editor opened * * Prototype: fun [EdWindow PInstance V3Dview] I * * \param EdWindow : editor window structure * \param PInstance : plugIT instance * \param V3Dview : default 3D view structure * * \return @fun [] [[S S] r1] : Callback to call on close **/ fun dynamicedit(winstr, inst, viewstr, applybtn)= let [400 115] -> [iw ih] in ( setEdWindowSize winstr iw ih; let atoi (getPluginInstanceParam inst "pin") -> pin in let if pin == nil then 2 else pin -> pin in let atoi (getPluginInstanceParam inst "mode") -> mode in let if mode == nil then 0 else mode -> mode in let atoi (getPluginInstanceParam inst "initvalue") -> initvalue in let if initvalue == nil then 0 else initvalue -> initvalue in let 10 -> ypos in let crEdCtrlLabel winstr 10 ypos + 2 160 20 (loc "OS3DGPIOOUT_0001") nil -> labeltitle in let crEdCtrlSelect winstr 180 ypos 200 130 EDWIN_RESIZE_MW -> ctrlpin in let crEdCtrlLabel winstr 10 (set ypos = ypos + 25) + 2 160 20 (loc "OS3DGPIOOUT_0002") nil -> labelmode in let crEdCtrlSelect winstr 180 ypos 200 130 EDWIN_RESIZE_MW -> ctrlmode in let crEdCtrlLabel winstr 10 (set ypos = ypos + 25) + 2 160 20 (loc "OS3DGPIOOUT_0003") nil -> labelinit in let crEdCtrlSelect winstr 180 ypos 200 130 EDWIN_RESIZE_MW -> ctrlinit in let crEdCtrlLabel winstr 10 (set ypos = ypos + 25) + 2 160 20 (loc "OS3DGPIOOUT_0004") nil -> labelinitval in let crEdCtrlFloat winstr 180 ypos 110 20 itof initvalue 0.0 1023.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlinitvalue in ( let 2 -> i in while i < 28 do ( addEdCtrlSelect ctrlpin itoa i; set i = i + 1; ); selectEdCtrlSelect ctrlpin itoa pin; fillEdCtrlSelect ctrlmode "Digital"::"Analogic"::"PWM"::nil; selectEdCtrlSelectByPos ctrlmode mode; setEdCtrlSelectCb ctrlmode mkfun4 @cbSelectMode [ctrlinit ctrlinitvalue]; fillEdCtrlSelect ctrlinit "Low"::"High"::nil; selectEdCtrlSelectByPos ctrlinit initvalue; if (mode == 0) then ( setEdCtrlFloatEnable ctrlinitvalue 0; ) else ( setEdCtrlSelectEnable ctrlinit 0; ); [mkfun1 @cbCloseEdit [ctrlpin ctrlmode ctrlinit ctrlinitvalue] nil]; ); );;