/* ----------------------------------------------------------------------------- This source file is part of OpenSpace3D For the latest info, see http://www.openspace3d.com Copyright (c) 2016 I-maginer This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt ----------------------------------------------------------------------------- */ /* Version : 1.0 First version : 05/29/2016 Author : Bourineau Bastien */ /*! \brief Callback on plugIT instance editor closed * * Prototype: fun [] [[S S] r1] * * \return [[S S] r1] : parameters to save in the instance XML data **/ fun cbCloseEdit(p)= let p -> [ctrlpinr ctrlping ctrlpinb ctrlcolor ctrlinit] in let getSelectedEdCtrlSelect ctrlpinr -> pinR in let getSelectedEdCtrlSelect ctrlping -> pinG in let getSelectedEdCtrlSelect ctrlpinb -> pinB in let itoa getEdCtrlColorButtonColor ctrlcolor -> color in let itoa getEdCtrlCheckState ctrlinit -> init in ["pinR" pinR]:: ["pinG" pinG]:: ["pinB" pinB]:: ["color" color]:: ["init" init]:: nil;; fun cbSelectMode(ctrl, pos, elem, p)= let p -> [ctrlinit ctrlinitvalue] in if (pos == 0) then ( setEdCtrlFloatEnable ctrlinitvalue 0; setEdCtrlSelectEnable ctrlinit 1; ) else ( setEdCtrlSelectEnable ctrlinit 0; setEdCtrlFloatEnable ctrlinitvalue 1; ); 0;; fun fillPinSelector(ctrlpin, select)= let 2 -> i in while i < 28 do ( addEdCtrlSelect ctrlpin itoa i; set i = i + 1; ); selectEdCtrlSelect ctrlpin itoa select; 0;; /*! \brief Callback on plugIT instance editor opened * * Prototype: fun [EdWindow PInstance V3Dview] I * * \param EdWindow : editor window structure * \param PInstance : plugIT instance * \param V3Dview : default 3D view structure * * \return @fun [] [[S S] r1] : Callback to call on close **/ fun dynamicedit(winstr, inst, viewstr, applybtn)= let [400 135] -> [iw ih] in ( setEdWindowSize winstr iw ih; let atoi (getPluginInstanceParam inst "pinR") -> pinR in let if pinR == nil then 2 else pinR -> pinR in let atoi (getPluginInstanceParam inst "pinG") -> pinG in let if pinG == nil then 3 else pinG -> pinG in let atoi (getPluginInstanceParam inst "pinB") -> pinB in let if pinB == nil then 4 else pinB -> pinB in let atoi (getPluginInstanceParam inst "color") -> color in let if color == nil then (make_rgb 255 0 0) else color -> color in let atoi (getPluginInstanceParam inst "init") -> init in let if init == nil then 1 else init -> init in let 10 -> ypos in let crEdCtrlLabel winstr 10 ypos + 2 160 20 (loc "OS3DGPIORGBLED_0001") nil -> labelr in let crEdCtrlSelect winstr 180 ypos 200 130 EDWIN_RESIZE_MW -> ctrlpinr in let crEdCtrlLabel winstr 10 (set ypos = ypos + 25) + 2 160 20 (loc "OS3DGPIORGBLED_0002") nil -> labelg in let crEdCtrlSelect winstr 180 ypos 200 130 EDWIN_RESIZE_MW -> ctrlping in let crEdCtrlLabel winstr 10 (set ypos = ypos + 25) + 2 160 20 (loc "OS3DGPIORGBLED_0003") nil -> labelb in let crEdCtrlSelect winstr 180 ypos 200 130 EDWIN_RESIZE_MW -> ctrlpinb in let crEdCtrlLabel winstr 10 (set ypos = ypos + 25) + 2 160 20 (loc "OS3DGPIORGBLED_0004") nil -> labelmode in let crEdCtrlColorButton winstr 180 ypos 100 20 color 0 EDWIN_RESIZE_MW nil -> ctrlcolor in let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DGPIORGBLED_0005") EDWIN_RESIZE_MW -> ctrlinit in ( fillPinSelector ctrlpinr pinR; fillPinSelector ctrlping pinG; fillPinSelector ctrlpinb pinB; setEdCtrlCheckState ctrlinit init; [mkfun1 @cbCloseEdit [ctrlpinr ctrlping ctrlpinb ctrlcolor ctrlinit] nil]; ); );;