#------------------------------------------------------------------- # This file is part of the CMake build system for OGRE # (Object-oriented Graphics Rendering Engine) # For the latest info, see http://www.ogre3d.org/ # # The contents of this file are placed in the public domain. Feel # free to make use of it in any way you like. #------------------------------------------------------------------- # Configure Components build # Use same build type for components as main build set(OGRE_COMP_LIB_TYPE ${OGRE_LIB_TYPE}) if (OGRE_BUILD_COMPONENT_BITES) add_subdirectory(Bites) endif() if (OGRE_BUILD_COMPONENT_BULLET) add_subdirectory(Bullet) endif() if (OGRE_BUILD_COMPONENT_PAGING) add_subdirectory(Paging) endif () if (OGRE_BUILD_COMPONENT_MESHLODGENERATOR) add_subdirectory(MeshLodGenerator) endif () if (OGRE_BUILD_COMPONENT_PROPERTY) add_subdirectory(Property) endif () if (OGRE_BUILD_COMPONENT_TERRAIN) add_subdirectory(Terrain) endif () if (OGRE_BUILD_COMPONENT_RTSHADERSYSTEM) add_subdirectory(RTShaderSystem) endif () if (OGRE_BUILD_COMPONENT_VOLUME) add_subdirectory(Volume) endif () if (OGRE_BUILD_COMPONENT_OVERLAY) add_subdirectory(Overlay) endif () if (OGRE_BUILD_COMPONENT_PYTHON) add_subdirectory(Python) endif() if (OGRE_BUILD_COMPONENT_CSHARP) add_subdirectory(Csharp) endif() if (OGRE_BUILD_COMPONENT_JAVA) add_subdirectory(Java) endif()