#------------------------------------------------------------------- # This file is part of the CMake build system for OGRE # (Object-oriented Graphics Rendering Engine) # For the latest info, see http://www.ogre3d.org/ # # The contents of this file are placed in the public domain. Feel # free to make use of it in any way you like. #------------------------------------------------------------------- ############################################################ # MeshLodGenerator optional component ############################################################ # define header and source files for the library file(GLOB HEADER_FILES "${CMAKE_CURRENT_SOURCE_DIR}/include/*.h") file(GLOB SOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp") # Add needed definitions add_definitions(-DOGRE_MESHLODGENERATOR_EXPORTS ${OGRE_VISIBILITY_FLAGS}) # setup target get_native_precompiled_header(OgreMeshLodGenerator) add_library(OgreMeshLodGenerator ${OGRE_COMP_LIB_TYPE} ${OgreMeshLodGenerator_pch} ${HEADER_FILES} ${SOURCE_FILES} ${PLATFORM_HEADER_FILES} ${PLATFORM_SOURCE_FILES}) set_target_properties(OgreMeshLodGenerator PROPERTIES VERSION ${OGRE_SOVERSION} SOVERSION ${OGRE_SOVERSION}) target_link_libraries(OgreMeshLodGenerator PUBLIC OgreMain) target_include_directories(OgreMeshLodGenerator PUBLIC "$" $) # repeat for PCH include_directories("${PROJECT_SOURCE_DIR}/OgreMain/include" "${PROJECT_BINARY_DIR}/include" "${CMAKE_CURRENT_SOURCE_DIR}/include") add_native_precompiled_header(OgreMeshLodGenerator "${CMAKE_CURRENT_SOURCE_DIR}/src/OgreMeshLodPrecompiledHeaders.h") # install ogre_config_framework(OgreMeshLodGenerator) ogre_config_component(OgreMeshLodGenerator) install(FILES ${HEADER_FILES} DESTINATION include/OGRE/MeshLodGenerator )