// Ambient_ps fragment_program DeferredShading/post/Ambient_ps unified { delegate DeferredShading/post/Ambient_ps_pCg delegate DeferredShading/post/Ambient_ps_pGLSL delegate DeferredShading/post/Ambient_ps_pGLSLES } fragment_program DeferredShading/post/Ambient_ps_pCg hlsl { source Ambient_ps.cg target ps_2_0 default_params { param_named_auto ambientColor ambient_light_colour param_named_auto proj projection_matrix param_named_auto farClipDistance far_clip_distance } } fragment_program DeferredShading/post/Ambient_ps_pGLSL glsl { source Ambient_ps.glsl syntax glsl150 default_params { param_named_auto ambientColor ambient_light_colour param_named_auto proj projection_matrix param_named_auto farClipDistance far_clip_distance param_named Tex0 int 0 param_named Tex1 int 1 } } fragment_program DeferredShading/post/Ambient_ps_pGLSLES glsles { source Ambient_ps.glsl syntax glsl300es default_params { param_named_auto ambientColor ambient_light_colour param_named_auto proj projection_matrix param_named_auto farClipDistance far_clip_distance param_named Tex0 int 0 param_named Tex1 int 1 } } // ShowNormal_ps fragment_program DeferredShading/post/ShowNormal_ps unified { delegate DeferredShading/post/ShowNormal_ps_pGLSL delegate DeferredShading/post/ShowNormal_ps_pCg } fragment_program DeferredShading/post/ShowNormal_ps_pCg hlsl { source ShowNormal_ps.cg target ps_2_0 } fragment_program DeferredShading/post/ShowNormal_ps_pGLSL glsl glsles { source ShowNormal_ps.glsl default_params { param_named Tex1 int 1 } } // ShowDS_ps fragment_program DeferredShading/post/ShowDS_ps unified { delegate DeferredShading/post/ShowDS_ps_pGLSL delegate DeferredShading/post/ShowDS_ps_pCg } fragment_program DeferredShading/post/ShowDS_ps_pCg hlsl { source ShowDS_ps.cg target ps_2_0 } fragment_program DeferredShading/post/ShowDS_ps_pGLSL glsl glsles { source ShowDS_ps.glsl default_params { param_named Tex0 int 0 param_named Tex1 int 1 } } // ShowColour_ps fragment_program DeferredShading/post/ShowColour_ps unified { delegate DeferredShading/post/ShowColour_ps_pGLSL delegate DeferredShading/post/ShowColour_ps_pCg } fragment_program DeferredShading/post/ShowColour_ps_pCg hlsl { source ShowColour_ps.cg target ps_2_0 } fragment_program DeferredShading/post/ShowColour_ps_pGLSL glsl glsles { source ShowColour_ps.glsl default_params { param_named Tex0 int 0 } } // Auxiliary lights // cg vertex_program DeferredShading/post/LightMaterial_vs unified { delegate DeferredShading/post/LightMaterial_vs_pCg delegate DeferredShading/post/LightMaterial_vs_pGLSL delegate DeferredShading/post/LightMaterial_vs_pGLSLES } vertex_program DeferredShading/post/LightMaterial_vs_pCg hlsl { source LightMaterial_vs.cg target vs_2_0 default_params { param_named_auto worldViewProj worldviewproj_matrix //param_named_auto invProj inverse_projection_matrix //param_named_auto vpWidth viewport_width //param_named_auto vpHeight viewport_height } } vertex_program DeferredShading/post/LightMaterial_vs_pGLSL glsl { source LightMaterial_vs.glsl syntax glsl150 default_params { param_named_auto worldViewProj worldviewproj_matrix } } vertex_program DeferredShading/post/LightMaterial_vs_pGLSLES glsles { source LightMaterial_vs.glsl syntax glsles default_params { param_named_auto worldViewProj worldviewproj_matrix } } // Post processors vertex_program DeferredShading/post/vs unified { delegate DeferredShading/post/vs_pCg delegate DeferredShading/post/vs_pGLSL delegate DeferredShading/post/vs_pGLSLES } vertex_program DeferredShading/post/vs_pCg hlsl { source vs.cg target vs_2_0 default_params { //param_named_auto invProj inverse_projection_matrix param_named_auto flip render_target_flipping param_named farCorner float3 1 1 1 } } vertex_program DeferredShading/post/vs_pGLSL glsl { source vs.glsl syntax glsl150 default_params { param_named_auto flip render_target_flipping param_named farCorner float3 1 1 1 } } vertex_program DeferredShading/post/vs_pGLSLES glsles { source vs.glsl syntax glsles default_params { param_named_auto flip render_target_flipping param_named farCorner float3 1 1 1 } }