// --------------------------------------------------------------------------------------- // Light shafts shaders with shadows and noise support // Inpirated on the ATI paper https://developer.amd.com/wordpress/media/2012/10/Mitchell_LightShafts.pdf // Ogre3D implementation by Xavier Verguín González (xavyiy [at] gmail [dot] com) [Xavyiy] // --------------------------------------------------------------------------------------- #include OGRE_UNIFORMS( uniform mat4 uWorldView; uniform mat4 uWorldViewProj; uniform mat4 uTexWorldViewProj; ) MAIN_PARAMETERS IN(vec4 vertex , POSITION) OUT(vec3 vPosition, TEXCOORD0) OUT(vec4 oUV , TEXCOORD1) MAIN_DECLARATION { gl_Position = mul(uWorldViewProj, vertex); vPosition = mul(uWorldView, vertex).xyz; oUV = mul(uTexWorldViewProj, vertex); }