/////////////////////////////////////////////////////////////////////////// /// Declare materials for casters and casters with hardware skinning /////////////////////////////////////////////////////////////////////////// material Ogre/RTShader/shadow_caster_skinning_1weight { technique { pass { diffuse 0 0 0 fog_override true none rtshader_system { hardware_skinning 24 1 } } } } material Ogre/RTShader/shadow_caster_skinning_2weight { technique { pass { diffuse 0 0 0 fog_override true none rtshader_system { hardware_skinning 24 2 } } } } material Ogre/RTShader/shadow_caster_skinning_3weight { technique { pass { diffuse 0 0 0 fog_override true none rtshader_system { hardware_skinning 24 3 } } } } material Ogre/RTShader/shadow_caster_skinning_4weight { technique { pass { diffuse 0 0 0 fog_override true none rtshader_system { hardware_skinning 24 4 } } } } material Ogre/RTShader/shadow_caster_dq_skinning_1weight { technique { pass { diffuse 0 0 0 fog_override true none rtshader_system { hardware_skinning 24 1 dual_quaternion true false } } } } material Ogre/RTShader/shadow_caster_dq_skinning_2weight { technique { pass { diffuse 0 0 0 fog_override true none rtshader_system { hardware_skinning 24 2 dual_quaternion true false } } } } material Ogre/RTShader/shadow_caster_dq_skinning_3weight { technique { pass { diffuse 0 0 0 fog_override true none rtshader_system { hardware_skinning 24 3 dual_quaternion true false } } } } material Ogre/RTShader/shadow_caster_dq_skinning_4weight { technique { pass { diffuse 0 0 0 fog_override true none rtshader_system { hardware_skinning 24 4 dual_quaternion true false } } } } material Ogre/RTShader/shadow_caster_dq_skinning_1weight_twophase { technique { pass { diffuse 0 0 0 fog_override true none rtshader_system { hardware_skinning 24 1 dual_quaternion true true } } } } material Ogre/RTShader/shadow_caster_dq_skinning_2weight_twophase { technique { pass { diffuse 0 0 0 fog_override true none rtshader_system { hardware_skinning 24 2 dual_quaternion true true } } } } material Ogre/RTShader/shadow_caster_dq_skinning_3weight_twophase { technique { pass { diffuse 0 0 0 fog_override true none rtshader_system { hardware_skinning 24 3 dual_quaternion true true } } } } material Ogre/RTShader/shadow_caster_dq_skinning_4weight_twophase { technique { pass { diffuse 0 0 0 fog_override true none rtshader_system { hardware_skinning 24 4 dual_quaternion true true } } } }