fragment_program Ogre/Compositor/Posterize_Cg_FP hlsl { source PosterizeFP.cg entry_point Posterize_ps } fragment_program Ogre/Compositor/Posterize_GLSL_FP glsl glsles { source PosterizeFP.glsl } fragment_program Ogre/Compositor/PosterizeFP unified { delegate Ogre/Compositor/Posterize_GLSL_FP delegate Ogre/Compositor/Posterize_Cg_FP } material Ogre/Compositor/Posterize { technique { pass { cull_hardware none depth_func always_pass polygon_mode_overrideable false vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp { } fragment_program_ref Ogre/Compositor/PosterizeFP { } texture_unit RT { tex_coord_set 0 tex_address_mode clamp filtering trilinear } } } }