//Cg Pixel Shader ps_2_0 fragment_program Radial_Blur_Cg_ps hlsl { source Radial_Blur_FP.cg } fragment_program Radial_Blur_GLSL_ps glsl glsles { source Radial_Blur_FP.glsl } fragment_program Radial_Blur_ps unified { delegate Radial_Blur_GLSL_ps delegate Radial_Blur_Cg_ps } //Effect: Radial Blur material Ogre/Compositor/Radial_Blur { technique { pass { //State: D3DRS_CULLMODE, Value : D3DCULL_NONE cull_hardware none depth_check off polygon_mode_overrideable false fragment_program_ref Radial_Blur_ps { param_named sampleDist float 1.0 param_named sampleStrength float 2.2 } vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp { } texture_unit { tex_coord_set 0 tex_address_mode clamp filtering trilinear } } } }