fragment_program SSAO/ShowDepth_fp_hlsl hlsl { source ShowDepth.cg entry_point ShowDepth_fp target ps_2_a } fragment_program SSAO/ShowDepth_fp_glsl glsl { source ShowDepthFP.glsl default_params { param_named mrt1 int 0 } } fragment_program SSAO/ShowDepth_fp unified { delegate SSAO/ShowDepth_fp_glsl delegate SSAO/ShowDepth_fp_hlsl } material SSAO/ShowDepth { technique { pass { depth_check off vertex_program_ref Ogre/Compositor/StdQuad_vp {} fragment_program_ref SSAO/ShowDepth_fp {} texture_unit { content_type compositor SSAO/GBuffer mrt 0 tex_address_mode clamp filtering none } } } }