// Example particle systems // smoke particle_system Examples/Smoke { material Examples/Smoke particle_width 35 particle_height 35 cull_each true quota 500 billboard_type point sorted true texture_sheet_size 3 5 // Area emitter emitter Point { position 0 15 -15 angle 35 emission_rate 15 time_to_live 4 direction 0 1 0 velocity_min 50 velocity_max 80 } affector TextureAnimator { texcoord_count 15 duration 4 random_offset true } affector ColourImage { image smokecolors.png } affector Scaler { rate 50 } }