material Demarkation { receive_shadows off technique Default { pass Default { scene_blend alpha_blend alpha_rejection greater 128 depth_write off texture_unit ColorMap { // Create a color by multiplying a grayscale + alpha texture with a chosen color texture Demarkation.png // The final parameter in this line specifies the color colour_op_ex modulate src_texture src_manual 1 0 0.1 } } } } material number_grid { technique { pass { texture_unit { texture number_grid.png } } } }