material GameChar_Male_Mat { receive_shadows on technique { pass GameChar_Male_Mat { texture_unit { texture gameTex_0.png } } } } material GameChar_Male_Mat_0 { receive_shadows on technique { pass GameChar_Male_Mat { texture_unit { texture gameTex_0.png } } } } material GameChar_Male_Mat_1 { receive_shadows on technique { pass GameChar_Male_Mat { texture_unit { texture gameTex_1.png } } } } material GameChar_Male_Mat_2 { receive_shadows on technique { pass GameChar_Male_Mat { texture_unit { texture gameTex_2.png } } } } material GameChar_Male_Mat_3 { receive_shadows on technique { pass GameChar_Male_Mat { texture_unit { texture gameTex_3.png } } } } material GameChar_Male_Mat_4 { receive_shadows on technique { pass GameChar_Male_Mat { texture_unit { texture gameTex_4.png } } } } material GameChar_Male_Mat_5 { receive_shadows on technique { pass GameChar_Male_Mat { texture_unit { texture gameTex_5.png } } } } material GameChar_Male_Mat_6 { receive_shadows on technique { pass GameChar_Male_Mat { texture_unit { texture gameTex_6.png } } } } material GameChar_Male_Mat_7 { receive_shadows on technique { pass GameChar_Male_Mat { texture_unit { texture gameTex_7.png } } } } material GameChar_Male_Mat_8 { receive_shadows on technique { pass GameChar_Male_Mat { texture_unit { texture gameTex_8.png } } } } material GameChar_Male_Mat_9 { receive_shadows on technique { pass GameChar_Male_Mat { texture_unit { texture gameTex_9.png } } } } material GameChar_Male_Mat_10 { receive_shadows on technique { pass GameChar_Male_Mat { texture_unit { texture gameTex_10.png } } } } material GameChar_Male_Mat_11 { receive_shadows on technique { pass GameChar_Male_Mat { texture_unit { texture gameTex_11.png } } } } material GameChar_Male_Mat_12 { receive_shadows on technique { pass GameChar_Male_Mat { texture_unit { texture gameTex_12.png } } } } material GameChar_Male_Mat_13 { receive_shadows on technique { pass GameChar_Male_Mat { texture_unit { texture gameTex_13.png } } } }