/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_GL #define OSG_GL 1 #include #include #if defined(OSG_GLES1_AVAILABLE) #ifdef __APPLE__ //if its apple include the target defines so we can check for IOS #include "TargetConditionals.h" #include #else #include #endif #elif defined(OSG_GLES2_AVAILABLE) #ifdef __APPLE__ //if its apple include the target defines so we can check for IOS #include "TargetConditionals.h" #include #else #include #endif #else #ifndef WIN32 // Required for compatibility with glext.h sytle function definitions of // OpenGL extensions, such as in src/osg/Point.cpp. #ifndef APIENTRY #define APIENTRY #endif #else // WIN32 #if defined(__CYGWIN__) || defined(__MINGW32__) #ifndef APIENTRY #define GLUT_APIENTRY_DEFINED #define APIENTRY __stdcall #endif // XXX This is from Win32's #ifndef CALLBACK #define CALLBACK __stdcall #endif #else // ! __CYGWIN__ // Under Windows avoid including // to avoid name space pollution, but Win32's // needs APIENTRY and WINGDIAPI defined properly. // XXX This is from Win32's #ifndef APIENTRY #define GLUT_APIENTRY_DEFINED #if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) #define WINAPI __stdcall #define APIENTRY WINAPI #else #define APIENTRY #endif #endif // XXX This is from Win32's #ifndef CALLBACK #if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) #define CALLBACK __stdcall #else #define CALLBACK #endif #endif #endif // __CYGWIN__ // XXX This is from Win32's and #ifndef WINGDIAPI #define GLUT_WINGDIAPI_DEFINED #define DECLSPEC_IMPORT __declspec(dllimport) #define WINGDIAPI DECLSPEC_IMPORT #endif // XXX This is from Win32's #if !defined(_WCHAR_T_DEFINED) && !(defined(__GNUC__)&&(__GNUC__ >2)) typedef unsigned short wchar_t; #define _WCHAR_T_DEFINED #endif #endif // WIN32 #if defined(OSG_GL3_AVAILABLE) #define GL3_PROTOTYPES 1 #ifdef __APPLE__ #include #include #define GLint64EXT GLint64 #define GLuint64EXT GLuint64 #define GL_BGRA_EXT GL_BGRA #else #include #endif #else #ifndef __gl_h_ #ifdef __APPLE__ #include #else #include // hack required to avoid conflicts with Qt // Qt expects GLdouble to be a macro ?! #ifndef GLdouble #define GLdouble double #endif #endif #endif #endif #ifndef GL_APIENTRY #define GL_APIENTRY APIENTRY #endif // GL_APIENTRY #endif #ifdef OSG_GL_MATRICES_AVAILABLE inline void glLoadMatrix(const float* mat) { glLoadMatrixf(static_cast(mat)); } inline void glMultMatrix(const float* mat) { glMultMatrixf(static_cast(mat)); } #ifdef OSG_GLES1_AVAILABLE inline void glLoadMatrix(const double* mat) { GLfloat flt_mat[16]; for(unsigned int i=0;i<16;++i) flt_mat[i] = mat[i]; glLoadMatrixf(flt_mat); } inline void glMultMatrix(const double* mat) { GLfloat flt_mat[16]; for(unsigned int i=0;i<16;++i) flt_mat[i] = mat[i]; glMultMatrixf(flt_mat); } #else inline void glLoadMatrix(const double* mat) { glLoadMatrixd(static_cast(mat)); } inline void glMultMatrix(const double* mat) { glMultMatrixd(static_cast(mat)); } #endif #endif // add defines for OpenGL targets that don't define them, just to ease compatibility across targets #ifndef GL_DOUBLE #define GL_DOUBLE 0x140A typedef double GLdouble; #endif #ifndef GL_INT #define GL_INT 0x1404 #endif #ifndef GL_UNSIGNED_INT #define GL_UNSIGNED_INT 0x1405 #endif #ifndef GL_NONE // OpenGL ES1 doesn't provide GL_NONE #define GL_NONE 0x0 #endif #if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) //GLES defines (OES) #define GL_RGB8_OES 0x8051 #define GL_RGBA8_OES 0x8058 #endif #if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) || defined(OSG_GL3_AVAILABLE) #define GL_POLYGON 0x0009 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #endif #if defined(OSG_GL3_AVAILABLE) #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #endif #ifdef OSG_GL1_AVAILABLE #define OSG_GL1_FEATURES true #else #define OSG_GL1_FEATURES false #endif #ifdef OSG_GL2_AVAILABLE #define OSG_GL2_FEATURES true #else #define OSG_GL2_FEATURES false #endif #ifdef OSG_GL3_AVAILABLE #define OSG_GL3_FEATURES true #else #define OSG_GL3_FEATURES false #endif #ifdef OSG_GLES1_AVAILABLE #define OSG_GLES1_FEATURES true #else #define OSG_GLES1_FEATURES false #endif #ifdef OSG_GLES2_AVAILABLE #define OSG_GLES2_FEATURES true #else #define OSG_GLES2_FEATURES false #endif #endif // __osgGL_h