[/ / Copyright (c) 2003-2020 Christopher M. Kohlhoff (chris at kohlhoff dot com) / / Distributed under the Boost Software License, Version 1.0. (See accompanying / file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) /] [section:protocols TCP, UDP and ICMP] Boost.Asio provides off-the-shelf support for the internet protocols TCP, UDP and ICMP. [heading TCP Clients] Hostname resolution is performed using a resolver, where host and service names are looked up and converted into one or more endpoints: ip::tcp::resolver resolver(my_io_context); ip::tcp::resolver::query query("www.boost.org", "http"); ip::tcp::resolver::iterator iter = resolver.resolve(query); ip::tcp::resolver::iterator end; // End marker. while (iter != end) { ip::tcp::endpoint endpoint = *iter++; std::cout << endpoint << std::endl; } The list of endpoints obtained above could contain both IPv4 and IPv6 endpoints, so a program should try each of them until it finds one that works. This keeps the client program independent of a specific IP version. To simplify the development of protocol-independent programs, TCP clients may establish connections using the free functions [link boost_asio.reference.connect connect()] and [link boost_asio.reference.async_connect async_connect()]. These operations try each endpoint in a list until the socket is successfully connected. For example, a single call: ip::tcp::socket socket(my_io_context); boost::asio::connect(socket, resolver.resolve(query)); will synchronously try all endpoints until one is successfully connected. Similarly, an asynchronous connect may be performed by writing: boost::asio::async_connect(socket_, iter, boost::bind(&client::handle_connect, this, boost::asio::placeholders::error)); // ... void handle_connect(const error_code& error) { if (!error) { // Start read or write operations. } else { // Handle error. } } When a specific endpoint is available, a socket can be created and connected: ip::tcp::socket socket(my_io_context); socket.connect(endpoint); Data may be read from or written to a connected TCP socket using the [link boost_asio.reference.basic_stream_socket.receive receive()], [link boost_asio.reference.basic_stream_socket.async_receive async_receive()], [link boost_asio.reference.basic_stream_socket.send send()] or [link boost_asio.reference.basic_stream_socket.async_send async_send()] member functions. However, as these could result in [link boost_asio.overview.core.streams short writes or reads], an application will typically use the following operations instead: [link boost_asio.reference.read read()], [link boost_asio.reference.async_read async_read()], [link boost_asio.reference.write write()] and [link boost_asio.reference.async_write async_write()]. [heading TCP Servers] A program uses an acceptor to accept incoming TCP connections: ip::tcp::acceptor acceptor(my_io_context, my_endpoint); ... ip::tcp::socket socket(my_io_context); acceptor.accept(socket); After a socket has been successfully accepted, it may be read from or written to as illustrated for TCP clients above. [heading UDP] UDP hostname resolution is also performed using a resolver: ip::udp::resolver resolver(my_io_context); ip::udp::resolver::query query("localhost", "daytime"); ip::udp::resolver::iterator iter = resolver.resolve(query); ... A UDP socket is typically bound to a local endpoint. The following code will create an IP version 4 UDP socket and bind it to the "any" address on port `12345`: ip::udp::endpoint endpoint(ip::udp::v4(), 12345); ip::udp::socket socket(my_io_context, endpoint); Data may be read from or written to an unconnected UDP socket using the [link boost_asio.reference.basic_datagram_socket.receive_from receive_from()], [link boost_asio.reference.basic_datagram_socket.async_receive_from async_receive_from()], [link boost_asio.reference.basic_datagram_socket.send_to send_to()] or [link boost_asio.reference.basic_datagram_socket.async_send_to async_send_to()] member functions. For a connected UDP socket, use the [link boost_asio.reference.basic_datagram_socket.receive receive()], [link boost_asio.reference.basic_datagram_socket.async_receive async_receive()], [link boost_asio.reference.basic_datagram_socket.send send()] or [link boost_asio.reference.basic_datagram_socket.async_send async_send()] member functions. [heading ICMP] As with TCP and UDP, ICMP hostname resolution is performed using a resolver: ip::icmp::resolver resolver(my_io_context); ip::icmp::resolver::query query("localhost", ""); ip::icmp::resolver::iterator iter = resolver.resolve(query); ... An ICMP socket may be bound to a local endpoint. The following code will create an IP version 6 ICMP socket and bind it to the "any" address: ip::icmp::endpoint endpoint(ip::icmp::v6(), 0); ip::icmp::socket socket(my_io_context, endpoint); The port number is not used for ICMP. Data may be read from or written to an unconnected ICMP socket using the [link boost_asio.reference.basic_raw_socket.receive_from receive_from()], [link boost_asio.reference.basic_raw_socket.async_receive_from async_receive_from()], [link boost_asio.reference.basic_raw_socket.send_to send_to()] or [link boost_asio.reference.basic_raw_socket.async_send_to async_send_to()] member functions. [heading See Also] [link boost_asio.reference.ip__tcp ip::tcp], [link boost_asio.reference.ip__udp ip::udp], [link boost_asio.reference.ip__icmp ip::icmp], [link boost_asio.tutorial.tutdaytime1 daytime protocol tutorials], [link boost_asio.examples.cpp03_examples.icmp ICMP ping example]. [endsect]