[/ / Copyright (c) 2003-2020 Christopher M. Kohlhoff (chris at kohlhoff dot com) / / Distributed under the Boost Software License, Version 1.0. (See accompanying / file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) /] [section:windows Windows-Specific Functionality] [link boost_asio.overview.windows.stream_handle Stream-Oriented HANDLEs] [link boost_asio.overview.windows.random_access_handle Random-Access HANDLEs] [link boost_asio.overview.windows.object_handle Object HANDLEs] [section:stream_handle Stream-Oriented HANDLEs] Boost.Asio contains classes to allow asynchronous read and write operations to be performed on Windows `HANDLE`s, such as named pipes. For example, to perform asynchronous operations on a named pipe, the following object may be created: HANDLE handle = ::CreateFile(...); windows::stream_handle pipe(my_io_context, handle); These are then used as synchronous or asynchronous read and write streams. This means the objects can be used with any of the [link boost_asio.reference.read read()], [link boost_asio.reference.async_read async_read()], [link boost_asio.reference.write write()], [link boost_asio.reference.async_write async_write()], [link boost_asio.reference.read_until read_until()] or [link boost_asio.reference.async_read_until async_read_until()] free functions. The kernel object referred to by the `HANDLE` must support use with I/O completion ports (which means that named pipes are supported, but anonymous pipes and console streams are not). [heading See Also] [link boost_asio.reference.windows__stream_handle windows::stream_handle]. [heading Notes] Windows stream `HANDLE`s are only available at compile time when targeting Windows and only when the I/O completion port backend is used (which is the default). A program may test for the macro `BOOST_ASIO_HAS_WINDOWS_STREAM_HANDLE` to determine whether they are supported. [endsect] [/-----------------------------------------------------------------------------] [section:random_access_handle Random-Access HANDLEs] Boost.Asio provides Windows-specific classes that permit asynchronous read and write operations to be performed on HANDLEs that refer to regular files. For example, to perform asynchronous operations on a file the following object may be created: HANDLE handle = ::CreateFile(...); windows::random_access_handle file(my_io_context, handle); Data may be read from or written to the handle using one of the `read_some_at()`, `async_read_some_at()`, `write_some_at()` or `async_write_some_at()` member functions. However, like the equivalent functions (`read_some()`, etc.) on streams, these functions are only required to transfer one or more bytes in a single operation. Therefore free functions called [link boost_asio.reference.read_at read_at()], [link boost_asio.reference.async_read_at async_read_at()], [link boost_asio.reference.write_at write_at()] and [link boost_asio.reference.async_write_at async_write_at()] have been created to repeatedly call the corresponding [^[**]_some_at()] function until all data has been transferred. [heading See Also] [link boost_asio.reference.windows__random_access_handle windows::random_access_handle]. [heading Notes] Windows random-access `HANDLE`s are only available at compile time when targeting Windows and only when the I/O completion port backend is used (which is the default). A program may test for the macro `BOOST_ASIO_HAS_WINDOWS_RANDOM_ACCESS_HANDLE` to determine whether they are supported. [endsect] [/-----------------------------------------------------------------------------] [section:object_handle Object HANDLEs] Boost.Asio provides Windows-specific classes that permit asynchronous wait operations to be performed on HANDLEs to kernel objects of the following types: * Change notification * Console input * Event * Memory resource notification * Process * Semaphore * Thread * Waitable timer For example, to perform asynchronous operations on an event, the following object may be created: HANDLE handle = ::CreateEvent(...); windows::object_handle file(my_io_context, handle); The `wait()` and `async_wait()` member functions may then be used to wait until the kernel object is signalled. [heading See Also] [link boost_asio.reference.windows__object_handle windows::object_handle]. [heading Notes] Windows object `HANDLE`s are only available at compile time when targeting Windows. Programs may test for the macro `BOOST_ASIO_HAS_WINDOWS_OBJECT_HANDLE` to determine whether they are supported. [endsect] [endsect]