- Revision 14168: /trunk/dependencies/glsl-optimizer/tests/fragment
..
array-const-in.txt
array-const-inES.txt
array-const-inES3.txt
array-const-out.txt
array-const-outES.txt
array-const-outES3.txt
array-const-outES3Metal.txt
array-constconst-in.txt
array-constconst-inES.txt
array-constconst-inES3.txt
array-constconst-out.txt
array-constconst-outES.txt
array-constconst-outES3.txt
array-constconst-outES3Metal.txt
ast-in.txt
ast-inES3.txt
ast-out.txt
ast-outES3.txt
ast-outES3Metal.txt
basic-in.txt
basic-inES.txt
basic-out.txt
basic-outES.txt
bug-bad-framebufferfetch-metal-translation-inES3.txt
bug-bad-framebufferfetch-metal-translation-outES3.txt
bug-bad-framebufferfetch-metal-translation-outES3Metal.txt
bug-const-variable-in.txt
bug-const-variable-out.txt
bug-global-init-in.txt
bug-global-init-out.txt
bug-inline-names-in.txt
bug-inline-names-out.txt
bug-loop-null-from-in.txt
bug-loop-null-from-out.txt
bug-loop-share-index-in.txt
bug-loop-share-index-out.txt
bug-loop-undeclaredinductor-inES3.txt
bug-loop-undeclaredinductor-outES3.txt
bug-loop-undeclaredinductor-outES3Metal.txt
bug-op-parens-in.txt
bug-op-parens-out.txt
bug-sampler-highp-inES3.txt
bug-sampler-highp-outES3.txt
bug-sampler-highp-outES3Metal.txt
bug-sampler-highpfull-inES3.txt
bug-sampler-highpfull-outES3.txt
bug-sampler-highpfull-outES3Metal.txt
bug-vectorize-tex-in.txt
bug-vectorize-tex-out.txt
builtin-vars-inES3.txt
builtin-vars-outES3.txt
builtin-vars-outES3Metal.txt
const-precision-inES3.txt
const-precision-outES3.txt
const-precision-outES3Metal.txt
derivatives-in.txt
derivatives-inES.txt
derivatives-out.txt
derivatives-outES.txt
estest1-in.txt
estest1-out.txt
float-literals-in.txt
float-literals-out.txt
fragdepth-in.txt
fragdepth-inES.txt
fragdepth-inES3.txt
fragdepth-out.txt
fragdepth-outES.txt
fragdepth-outES3.txt
fragdepth-outES3Metal.txt
framebuffer_fetch-inES.txt
framebuffer_fetch-inES3.txt
framebuffer_fetch-outES.txt
framebuffer_fetch-outES3.txt
framebuffer_fetch-outES3Metal.txt
global-struct-constant-init-metal-inES3.txt
global-struct-constant-init-metal-outES3.txt
global-struct-constant-init-metal-outES3Metal.txt
glsl120-basic-in.txt
glsl120-basic-inES3.txt
glsl120-basic-out.txt
glsl120-basic-outES3.txt
glsl120-basic-outES3Metal.txt
glsl140-basic-in.txt
glsl140-basic-out.txt
in-struct-ret-vals-in.txt
in-struct-ret-vals-inES.txt
in-struct-ret-vals-out.txt
in-struct-ret-vals-outES.txt
in-vals-ret-vals-inES.txt
in-vals-ret-vals-outES.txt
intrinsics-in.txt
intrinsics-inES.txt
intrinsics-inES3.txt
intrinsics-out.txt
intrinsics-outES.txt
intrinsics-outES3.txt
intrinsics-outES3Metal.txt
loop-for-inES.txt
loop-for-inES3.txt
loop-for-outES.txt
loop-for-outES3.txt
loop-for-outES3Metal.txt
loop-forafterdiscard-inES.txt
loop-forafterdiscard-inES3.txt
loop-forafterdiscard-outES.txt
loop-forafterdiscard-outES3.txt
loop-forafterdiscard-outES3Metal.txt
loop-foraliasinductor-inES.txt
loop-foraliasinductor-outES.txt
loop-forarounddiscard-inES.txt
loop-forarounddiscard-outES.txt
loop-fornounroll-inES.txt
loop-fornounroll-outES.txt
loop-forunbounded-inES.txt
loop-forunbounded-outES.txt
loop-forvariants-in.txt
loop-forvariants-out.txt
loop-forwronginductor-inES.txt
loop-forwronginductor-outES.txt
matrix-cast-types-inES3.txt
matrix-cast-types-outES3.txt
matrix-cast-types-outES3Metal.txt
matrix-ops-inES3.txt
matrix-ops-outES3.txt
matrix-ops-outES3Metal.txt
mrt-in.txt
mrt-inES.txt
mrt-inES3.txt
mrt-mixed-array-inES3.txt
mrt-mixed-array-outES3.txt
mrt-mixed-array-outES3Metal.txt
mrt-out.txt
mrt-outES.txt
mrt-outES3.txt
mrt-outES3Metal.txt
mrt-unused-inES3.txt
mrt-unused-outES3.txt
mrt-unused-outES3Metal.txt
nested-inlining-in.txt
nested-inlining-out.txt
opt-copyprop-struct-in.txt
opt-copyprop-struct-out.txt
opt-copypropelems-swizzle-in.txt
opt-copypropelems-swizzle-out.txt
opt-dead-texloads-in.txt
opt-dead-texloads-out.txt
opt-dead-texloadstreeshadow-inES3.txt
opt-dead-texloadstreeshadow-outES3.txt
opt-dead-texloadstreeshadow-outES3Metal.txt
opt-deadcode-in.txt
opt-deadcode-out.txt
opt-deadcodestruct-in.txt
opt-deadcodestruct-out.txt
opt-grafting-precision-inES.txt
opt-grafting-precision-inES3.txt
opt-grafting-precision-outES.txt
opt-grafting-precision-outES3.txt
opt-grafting-precision-outES3Metal.txt
opt-ifs-in.txt
opt-ifs-out.txt
opt-inline-inoutstruct-in.txt
opt-inline-inoutstruct-out.txt
opt-movevars-sideeffect-inES.txt
opt-movevars-sideeffect-outES.txt
opt-movevars-sideeffect2-inES.txt
opt-movevars-sideeffect2-outES.txt
opt-movevars-simple-inES.txt
opt-movevars-simple-outES.txt
opt-vec-var-index-in.txt
opt-vec-var-index-out.txt
opt-vectorize-ifs-in.txt
opt-vectorize-ifs-out.txt
opt-vectorize-retval-in.txt
opt-vectorize-retval-out.txt
opt-vectorize-types-in.txt
opt-vectorize-types-out.txt
pp-basic-in.txt
pp-basic-out.txt
prec-default-inES.txt
prec-default-outES.txt
prec-expressions-inES3.txt
prec-expressions-outES3.txt
prec-expressions-outES3Metal.txt
prec-inlineexpr1-inES.txt
prec-inlineexpr1-outES.txt
prec-inlineexpr2-inES.txt
prec-inlineexpr2-outES.txt
prec-matrix-constr-inES3.txt
prec-matrix-constr-outES3.txt
prec-matrix-constr-outES3Metal.txt
prec-temps-inES.txt
prec-temps-outES.txt
prec-tempssimple-inES.txt
prec-tempssimple-outES.txt
prec-treegrafting-inES.txt
prec-treegrafting-outES.txt
qualifiers-layout-inES3.txt
qualifiers-layout-outES3.txt
qualifiers-layout-outES3Metal.txt
sampler-precision-inES.txt
sampler-precision-inES3.txt
sampler-precision-outES.txt
sampler-precision-outES3.txt
sampler-precision-outES3Metal.txt
small-float-in.txt
small-float-out.txt
struct-array-var-index-in.txt
struct-array-var-index-out.txt
struct-initializer-in.txt
struct-initializer-out.txt
struct-unused-in.txt
struct-unused-out.txt
swizzle-writemask-in.txt
swizzle-writemask-out.txt
syntax-inES.txt
syntax-outES.txt
ternary-in.txt
ternary-inES.txt
ternary-inES3.txt
ternary-out.txt
ternary-outES.txt
ternary-outES3.txt
ternary-outES3Metal.txt
ternary-vec4-in.txt
ternary-vec4-inES.txt
ternary-vec4-inES3.txt
ternary-vec4-out.txt
ternary-vec4-outES.txt
ternary-vec4-outES3.txt
ternary-vec4-outES3Metal.txt
tex2DArray-in.txt
tex2DArray-inES3.txt
tex2DArray-out.txt
tex2DArray-outES3.txt
tex2DArray-outES3Metal.txt
tex2dgrad-in.txt
tex2dgrad-inES.txt
tex2dgrad-inES3.txt
tex2dgrad-out.txt
tex2dgrad-outES.txt
tex2dgrad-outES3.txt
tex2dgrad-outES3Metal.txt
tex2dlod-in.txt
tex2dlod-inES.txt
tex2dlod-inES3.txt
tex2dlod-out.txt
tex2dlod-outES.txt
tex2dlod-outES3.txt
tex2dlod-outES3Metal.txt
tex2dshadow-in.txt
tex2dshadow-inES.txt
tex2dshadow-inES3.txt
tex2dshadow-out.txt
tex2dshadow-outES.txt
tex2dshadow-outES3.txt
tex2dshadow-outES3Metal.txt
tex3D-in.txt
tex3D-inES3.txt
tex3D-inES__.txt
tex3D-out.txt
tex3D-outES3.txt
tex3D-outES3Metal.txt
texCubeShadow-inES3.txt
texCubeShadow-outES3.txt
texCubeShadow-outES3Metal.txt
texOffset-inES3.txt
texOffset-outES3.txt
texOffset-outES3Metal.txt
texProj-inES.txt
texProj-inES3.txt
texProj-outES.txt
texProj-outES3.txt
texProj-outES3Metal.txt
texSize-inES3.txt
texSize-outES3.txt
texSize-outES3Metal.txt
texelFetchMSAA-in.txt
texelFetchMSAA-out.txt
types-writemask-in.txt
types-writemask-out.txt
variables-initialization-inES3.txt
variables-initialization-outES3.txt
variables-initialization-outES3Metal.txt
varyings-in.txt
varyings-inES.txt
varyings-out.txt
varyings-outES.txt
vface-in.txt
vface-inES.txt
vface-out.txt
vface-outES.txt
vpos-in.txt
vpos-inES.txt
vpos-out.txt
vpos-outES.txt
z-DirLMBasis-inES3.txt
z-DirLMBasis-outES3.txt
z-DirLMBasis-outES3Metal.txt
z-LightShaftsCoord-inES3.txt
z-LightShaftsCoord-outES3.txt
z-LightShaftsCoord-outES3Metal.txt
z-alphabumpspec-in.txt
z-alphabumpspec-inES3.txt
z-alphabumpspec-out.txt
z-alphabumpspec-outES3.txt
z-alphabumpspec-outES3Metal.txt
z-collectshadows-in.txt
z-collectshadows-inES.txt
z-collectshadows-inES3.txt
z-collectshadows-out.txt
z-collectshadows-outES.txt
z-collectshadows-outES3.txt
z-collectshadows-outES3Metal.txt
z-flare-in.txt
z-flare-inES.txt
z-flare-out.txt
z-flare-outES.txt
z-fxaa-preset1-in.txt
z-fxaa-preset1-out.txt
z-fxaa-preset3-in.txt
z-fxaa-preset3-inES3.txt
z-fxaa-preset3-out.txt
z-fxaa-preset3-outES3.txt
z-fxaa-preset3-outES3Metal.txt
z-fxaa3-11-consolepc-in.txt
z-fxaa3-11-consolepc-inES.txt
z-fxaa3-11-consolepc-out.txt
z-fxaa3-11-consolepc-outES.txt
z-fxaa3-11-pc39-in.txt
z-fxaa3-11-pc39-inES.txt
z-fxaa3-11-pc39-out.txt
z-fxaa3-11-pc39-outES.txt
z-particle-in.txt
z-particle-inES.txt
z-particle-out.txt
z-particle-outES.txt
z-prepasslight-in.txt
z-prepasslight-inES.txt
z-prepasslight-inES3.txt
z-prepasslight-out.txt
z-prepasslight-outES.txt
z-prepasslight-outES3.txt
z-prepasslight-outES3Metal.txt
z-tonemap-usercurve-inES3.txt
z-tonemap-usercurve-outES3.txt
z-tonemap-usercurve-outES3Metal.txt
z-treeleaf-in.txt
z-treeleaf-inES.txt
z-treeleaf-out.txt
z-treeleaf-outES.txt
z-treeleafloop-inES.txt
z-treeleafloop-inES3.txt
z-treeleafloop-outES.txt
z-treeleafloop-outES3.txt
z-treeleafloop-outES3Metal.txt
z-unishader-dirlm-in.txt
z-unishader-dirlm-inES3.txt
z-unishader-dirlm-out.txt
z-unishader-dirlm-outES3.txt
z-unishader-dirlm-outES3Metal.txt
z-unity-spot-inES3.txt
z-unity-spot-outES3.txt
z-unity-spot-outES3Metal.txt
zun-Bumped_Diffuse-in.txt
zun-Bumped_Diffuse-out.txt
zun-Bumped_Diffuse1-in.txt
zun-Bumped_Diffuse1-out.txt
zun-Bumped_Specular-in.txt
zun-Bumped_Specular-out.txt
zun-Bumped_Specular1-in.txt
zun-Bumped_Specular1-out.txt
zun-Bumped_Specular2-in.txt
zun-Bumped_Specular2-out.txt
zun-Decal-in.txt
zun-Decal-out.txt
zun-Decal1-in.txt
zun-Decal1-out.txt
zun-Decal2-in.txt
zun-Decal2-out.txt
zun-Diffuse-in.txt
zun-Diffuse-out.txt
zun-Diffuse1-in.txt
zun-Diffuse1-out.txt
zun-Diffuse2-in.txt
zun-Diffuse2-out.txt
zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt
zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt
zun-Diffuse_Detail-in.txt
zun-Diffuse_Detail-out.txt
zun-Diffuse_Detail1-in.txt
zun-Diffuse_Detail1-out.txt
zun-FX_Glass_Stained_BumpDistort-in.txt
zun-FX_Glass_Stained_BumpDistort-out.txt
zun-FX_Water_(simple)-in.txt
zun-FX_Water_(simple)-out.txt
zun-Grab_Invert-in.txt
zun-Grab_Invert-out.txt
zun-Hidden_Camera-DepthNormalTexture-in.txt
zun-Hidden_Camera-DepthNormalTexture-out.txt
zun-Hidden_Camera-DepthNormalTexture1-in.txt
zun-Hidden_Camera-DepthNormalTexture1-out.txt
zun-Hidden_Camera-DepthTexture-in.txt
zun-Hidden_Camera-DepthTexture-out.txt
zun-Hidden_Color_Correction_Effect-in.txt
zun-Hidden_Color_Correction_Effect-out.txt
zun-Hidden_Edge_Detect_X-in.txt
zun-Hidden_Edge_Detect_X-out.txt
zun-Hidden_GlowConeTap-in.txt
zun-Hidden_GlowConeTap-out.txt
zun-Hidden_Glow_Downsample-in.txt
zun-Hidden_Glow_Downsample-out.txt
zun-Hidden_Grayscale_Effect-in.txt
zun-Hidden_Grayscale_Effect-out.txt
zun-Hidden_Internal-CombineDepthNormals-in.txt
zun-Hidden_Internal-CombineDepthNormals-out.txt
zun-Hidden_Internal-GUITextureBlit-in.txt
zun-Hidden_Internal-GUITextureBlit-out.txt
zun-Hidden_Internal-GUITextureClip-in.txt
zun-Hidden_Internal-GUITextureClip-out.txt
zun-Hidden_Internal-Halo-in.txt
zun-Hidden_Internal-Halo-out.txt
zun-Hidden_Internal-PrePassCollectShadows-in.txt
zun-Hidden_Internal-PrePassCollectShadows-out.txt
zun-Hidden_Internal-PrePassLighting-in.txt
zun-Hidden_Internal-PrePassLighting-out.txt
zun-Hidden_Noise_Shader_RGB-in.txt
zun-Hidden_Noise_Shader_RGB-out.txt
zun-Hidden_Noise_Shader_YUV-in.txt
zun-Hidden_Noise_Shader_YUV-out.txt
zun-Hidden_Sepiatone_Effect-in.txt
zun-Hidden_Sepiatone_Effect-out.txt
zun-Hidden_Shadow-ScreenBlur-in.txt
zun-Hidden_Shadow-ScreenBlur-out.txt
zun-Hidden_ShowDepthNTexture-in.txt
zun-Hidden_ShowDepthNTexture-out.txt
zun-Hidden_ShowDepthTexture-in.txt
zun-Hidden_ShowDepthTexture-out.txt
zun-Hidden_TerrainEngine_BillboardTree-in.txt
zun-Hidden_TerrainEngine_BillboardTree-out.txt
zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt
zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt
zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt
zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt
zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt
zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt
zun-Hidden_TerrainEngine_Details_Vertexlit-in.txt
zun-Hidden_TerrainEngine_Details_Vertexlit-out.txt
zun-Hidden_TerrainEngine_Details_Vertexlit1-in.txt
zun-Hidden_TerrainEngine_Details_Vertexlit1-out.txt
zun-Hidden_TerrainEngine_Details_WavingDoublePass-in.txt
zun-Hidden_TerrainEngine_Details_WavingDoublePass-out.txt
zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt
zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt
zun-Hidden_TerrainEngine_Details_WavingDoublePass2-in.txt
zun-Hidden_TerrainEngine_Details_WavingDoublePass2-out.txt
zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-in.txt
zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-out.txt
zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt
zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt
zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt
zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt
zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt
zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt
zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-in.txt
zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-out.txt
zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-in.txt
zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-out.txt
zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt
zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt
zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt
zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt
zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt
zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt
zun-Hidden_Tree_Optimized_Bark_Shader-in.txt
zun-Hidden_Tree_Optimized_Bark_Shader-out.txt
zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt
zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt
zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt
zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt
zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt
zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt
zun-Hidden_Twirt_Effect_Shader-in.txt
zun-Hidden_Twirt_Effect_Shader-out.txt
zun-Hidden_Twist_Effect-in.txt
zun-Hidden_Twist_Effect-out.txt
zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt
zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt
zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-in.txt
zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-out.txt
zun-Legacy_Shaders_Lightmapped_Diffuse-in.txt
zun-Legacy_Shaders_Lightmapped_Diffuse-out.txt
zun-MobileBumpSpec-inES.txt
zun-MobileBumpSpec-inES3.txt
zun-MobileBumpSpec-outES.txt
zun-MobileBumpSpec-outES3.txt
zun-MobileBumpSpec-outES3Metal.txt
zun-Nature_My_Soft_Occlusion_Leaves-in.txt
zun-Nature_My_Soft_Occlusion_Leaves-out.txt
zun-Nature_Soft_Occlusion_Bark-in.txt
zun-Nature_Soft_Occlusion_Bark-out.txt
zun-Nature_Soft_Occlusion_Bark1-in.txt
zun-Nature_Soft_Occlusion_Bark1-out.txt
zun-Nature_Soft_Occlusion_Bark2-in.txt
zun-Nature_Soft_Occlusion_Bark2-out.txt
zun-Nature_Soft_Occlusion_Bark3-in.txt
zun-Nature_Soft_Occlusion_Bark3-out.txt
zun-Nature_Soft_Occlusion_Leaves-in.txt
zun-Nature_Soft_Occlusion_Leaves-out.txt
zun-Nature_Soft_Occlusion_Leaves1-in.txt
zun-Nature_Soft_Occlusion_Leaves1-out.txt
zun-Nature_Soft_Occlusion_Leaves2-in.txt
zun-Nature_Soft_Occlusion_Leaves2-out.txt
zun-Nature_Soft_Occlusion_Leaves3-in.txt
zun-Nature_Soft_Occlusion_Leaves3-out.txt
zun-Nature_Vegetation_Two_Pass_unlit-in.txt
zun-Nature_Vegetation_Two_Pass_unlit-out.txt
zun-Parallax_Diffuse-in.txt
zun-Parallax_Diffuse-out.txt
zun-Parallax_Diffuse1-in.txt
zun-Parallax_Diffuse1-out.txt
zun-Parallax_Diffuse2-in.txt
zun-Parallax_Diffuse2-out.txt
zun-Parallax_Specular-in.txt
zun-Parallax_Specular-out.txt
zun-Particles_Additive-in.txt
zun-Particles_Additive-out.txt
zun-Particles_Additive_(Soft)-in.txt
zun-Particles_Additive_(Soft)-out.txt
zun-Particles_Alpha_Blended_Premultiply-in.txt
zun-Particles_Alpha_Blended_Premultiply-out.txt
zun-Particles_Multiply-in.txt
zun-Particles_Multiply-out.txt
zun-Particles_Multiply_(Double)-in.txt
zun-Particles_Multiply_(Double)-out.txt
zun-Particles__Additive-Multiply-in.txt
zun-Particles__Additive-Multiply-out.txt
zun-Reflective_Bumped_Diffuse-in.txt
zun-Reflective_Bumped_Diffuse-out.txt
zun-Reflective_Bumped_Diffuse1-in.txt
zun-Reflective_Bumped_Diffuse1-out.txt
zun-Reflective_Bumped_Specular-in.txt
zun-Reflective_Bumped_Specular-out.txt
zun-Reflective_Bumped_Specular1-in.txt
zun-Reflective_Bumped_Specular1-out.txt
zun-Reflective_Bumped_Specular2-in.txt
zun-Reflective_Bumped_Specular2-out.txt
zun-Reflective_Bumped_Unlit-in.txt
zun-Reflective_Bumped_Unlit-out.txt
zun-Reflective_Diffuse-in.txt
zun-Reflective_Diffuse-out.txt
zun-Reflective_Diffuse1-in.txt
zun-Reflective_Diffuse1-out.txt
zun-Reflective_Parallax_Diffuse-in.txt
zun-Reflective_Parallax_Diffuse-out.txt
zun-Reflective_Parallax_Diffuse1-in.txt
zun-Reflective_Parallax_Diffuse1-out.txt
zun-Reflective_Parallax_Specular-in.txt
zun-Reflective_Parallax_Specular-out.txt
zun-Reflective_Parallax_Specular1-in.txt
zun-Reflective_Parallax_Specular1-out.txt
zun-Reflective_Specular-in.txt
zun-Reflective_Specular-out.txt
zun-Reflective_Specular1-in.txt
zun-Reflective_Specular1-out.txt
zun-Reflective_Specular2-in.txt
zun-Reflective_Specular2-out.txt
zun-RenderFX_Skybox-in.txt
zun-RenderFX_Skybox-out.txt
zun-RenderFX_Skybox_Cubed-in.txt
zun-RenderFX_Skybox_Cubed-out.txt
zun-SSAO24-in.txt
zun-SSAO24-inES3.txt
zun-SSAO24-out.txt
zun-SSAO24-outES3.txt
zun-SSAO24-outES3Metal.txt
zun-SSAO8-inES.txt
zun-SSAO8-outES.txt
zun-Self-Illumin_Bumped_Diffuse-in.txt
zun-Self-Illumin_Bumped_Diffuse-out.txt
zun-Self-Illumin_Bumped_Diffuse1-in.txt
zun-Self-Illumin_Bumped_Diffuse1-out.txt
zun-Self-Illumin_Bumped_Diffuse2-in.txt
zun-Self-Illumin_Bumped_Diffuse2-out.txt
zun-Self-Illumin_Bumped_Specular-in.txt
zun-Self-Illumin_Bumped_Specular-out.txt
zun-Self-Illumin_Bumped_Specular1-in.txt
zun-Self-Illumin_Bumped_Specular1-out.txt
zun-Self-Illumin_Diffuse-in.txt
zun-Self-Illumin_Diffuse-out.txt
zun-Self-Illumin_Diffuse1-in.txt
zun-Self-Illumin_Diffuse1-out.txt
zun-Self-Illumin_Parallax_Diffuse-in.txt
zun-Self-Illumin_Parallax_Diffuse-out.txt
zun-Self-Illumin_Parallax_Diffuse1-in.txt
zun-Self-Illumin_Parallax_Diffuse1-out.txt
zun-Self-Illumin_Parallax_Diffuse2-in.txt
zun-Self-Illumin_Parallax_Diffuse2-out.txt
zun-Self-Illumin_Parallax_Specular-in.txt
zun-Self-Illumin_Parallax_Specular-out.txt
zun-Self-Illumin_Parallax_Specular1-in.txt
zun-Self-Illumin_Parallax_Specular1-out.txt
zun-Self-Illumin_Specular-in.txt
zun-Self-Illumin_Specular-out.txt
zun-Self-Illumin_Specular1-in.txt
zun-Self-Illumin_Specular1-out.txt
zun-Self-Illumin_Specular2-in.txt
zun-Self-Illumin_Specular2-out.txt
zun-Specular-in.txt
zun-Specular-out.txt
zun-Specular1-in.txt
zun-Specular1-out.txt
zun-Specular2-in.txt
zun-Specular2-out.txt
zun-Surface_2UV-in.txt
zun-Surface_2UV-out.txt
zun-Surface_2UV1-in.txt
zun-Surface_2UV1-out.txt
zun-Surface_Colored_Specular-in.txt
zun-Surface_Colored_Specular-out.txt
zun-Surface_Colored_Specular1-in.txt
zun-Surface_Colored_Specular1-out.txt
zun-Surface_Custom_Data-in.txt
zun-Surface_Custom_Data-out.txt
zun-Surface_Custom_Data1-in.txt
zun-Surface_Custom_Data1-out.txt
zun-Surface_Custom_Data2-in.txt
zun-Surface_Custom_Data2-out.txt
zun-Surface_DecalAdd-in.txt
zun-Surface_DecalAdd-out.txt
zun-Surface_DecalAddBump3-in.txt
zun-Surface_DecalAddBump3-out.txt
zun-Surface_DecalAddBump5-in.txt
zun-Surface_DecalAddBump5-out.txt
zun-Surface_Diffuse_Wrapped-in.txt
zun-Surface_Diffuse_Wrapped-out.txt
zun-Surface_Rim-in.txt
zun-Surface_Rim-out.txt
zun-Surface_Rim1-in.txt
zun-Surface_Rim1-out.txt
zun-Surface_Rim2-in.txt
zun-Surface_Rim2-out.txt
zun-Surface_Rim_Bump-in.txt
zun-Surface_Rim_Bump-out.txt
zun-Surface_Rim_Bump1-in.txt
zun-Surface_Rim_Bump1-out.txt
zun-Surface_ScreenPos-in.txt
zun-Surface_ScreenPos-out.txt
zun-Surface_ScreenPos1-in.txt
zun-Surface_ScreenPos1-out.txt
zun-Surface_ScreenPos2-in.txt
zun-Surface_ScreenPos2-out.txt
zun-Surface_ScreenPosAlbedo-in.txt
zun-Surface_ScreenPosAlbedo-out.txt
zun-Surface_ScreenPosAlbedo1-in.txt
zun-Surface_ScreenPosAlbedo1-out.txt
zun-Surface_Slices-in.txt
zun-Surface_Slices-out.txt
zun-Surface_Slices1-in.txt
zun-Surface_Slices1-out.txt
zun-Surface_Slices2-in.txt
zun-Surface_Slices2-out.txt
zun-Surface_Slices3-in.txt
zun-Surface_Slices3-out.txt
zun-Surface_WorldRefl-in.txt
zun-Surface_WorldRefl-out.txt
zun-Surface_WorldRefl1-in.txt
zun-Surface_WorldRefl1-out.txt
zun-Test_CgNormals-in.txt
zun-Test_CgNormals-out.txt
zun-Test_FontShaderCull-in.txt
zun-Test_FontShaderCull-out.txt
zun-Test_VertexShaderDepthTexture-in.txt
zun-Test_VertexShaderDepthTexture-out.txt
zun-Test_VertexShaderTexture-in.txt
zun-Test_VertexShaderTexture-out.txt
zun-Tests_Blend_Many_Textures-in.txt
zun-Tests_Blend_Many_Textures-out.txt
zun-Tests_Fwd-Def-Vert-in.txt
zun-Tests_Fwd-Def-Vert-out.txt
zun-Tests_Fwd-Def-Vert1-in.txt
zun-Tests_Fwd-Def-Vert1-out.txt
zun-TexGen_Cube_Refl-in.txt
zun-TexGen_Cube_Refl-out.txt
zun-Toon_Basic-in.txt
zun-Toon_Basic-out.txt
zun-Toon_Lighted-in.txt
zun-Toon_Lighted-out.txt
zun-Transparent_Bumped_Specular-in.txt
zun-Transparent_Bumped_Specular-out.txt
zun-Transparent_Cutout_Bumped_Diffuse-in.txt
zun-Transparent_Cutout_Bumped_Diffuse-out.txt
zun-Transparent_Cutout_Bumped_Diffuse1-in.txt
zun-Transparent_Cutout_Bumped_Diffuse1-out.txt
zun-Transparent_Cutout_Bumped_Specular-in.txt
zun-Transparent_Cutout_Bumped_Specular-out.txt
zun-Transparent_Cutout_Bumped_Specular1-in.txt
zun-Transparent_Cutout_Bumped_Specular1-out.txt
zun-Transparent_Cutout_Diffuse-in.txt
zun-Transparent_Cutout_Diffuse-out.txt
zun-Transparent_Cutout_Specular-in.txt
zun-Transparent_Cutout_Specular-out.txt
zun-Transparent_Cutout_Specular1-in.txt
zun-Transparent_Cutout_Specular1-out.txt
zun-Transparent_Cutout_Specular2-in.txt
zun-Transparent_Cutout_Specular2-out.txt
zun-Transparent_Diffuse-in.txt
zun-Transparent_Diffuse-out.txt
zun-Transparent_Specular-in.txt
zun-Transparent_Specular-out.txt
zun-TreeCreatorLeavesRT-in.txt
zun-TreeCreatorLeavesRT-out.txt
zun-Tree_Editor_Bark_Shader-in.txt
zun-Tree_Editor_Bark_Shader-out.txt
zun-Tree_Editor_Bark_Shader1-in.txt
zun-Tree_Editor_Bark_Shader1-out.txt
zun-Tree_Editor_Leaf_Shader-in.txt
zun-Tree_Editor_Leaf_Shader-out.txt
zun-Tree_Editor_Leaf_Shader1-in.txt
zun-Tree_Editor_Leaf_Shader1-out.txt
zun-Vertex_Colored-in.txt
zun-Vertex_Colored-out.txt
zun-currently_adapted-in.txt
zun-currently_adapted-out.txt
zunity-MotionBlur-TileMax-in.txt
zunity-MotionBlur-TileMax-out.txt
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