#version 300 es
out lowp vec4 _fragData[4];
void main ()
{
  _fragData[0] = vec4(0.0, 0.0, 0.0, 0.0);
  _fragData[1] = vec4(0.1, 0.1, 0.1, 0.1);
  _fragData[2] = vec4(0.2, 0.2, 0.2, 0.2);
  _fragData[3] = vec4(0.3, 0.3, 0.3, 0.3);
}


// stats: 4 alu 0 tex 0 flow