#version 300 es uniform highp sampler2D map; layout(location=0) out mediump vec4 out_color; void main () { highp vec4 tmpvar_1; tmpvar_1.zw = vec2(0.0, 0.0); tmpvar_1.xy = vec2(textureSize (map, 0)); out_color = tmpvar_1; } // stats: 2 alu 1 tex 0 flow // textures: 1 // #0: map (high 2d) 0x0 [-1]