#version 150 uniform sampler2DMS tex; in vec2 uv; out vec4 color; void main () { color = texelFetch (tex, ivec2(uv), 3); } // stats: 1 alu 1 tex 0 flow // inputs: 1 // #0: uv (high float) 2x1 [-1] // textures: 1 // #0: tex (high other) 0x0 [-1]