- Revision 14168: /trunk/dependencies/glsl-optimizer/tests/vertex
..
MF-GodRays-inES.txt
MF-GodRays-inES3.txt
MF-GodRays-outES.txt
MF-GodRays-outES3.txt
MF-GodRays-outES3Metal.txt
bug-chained-assign-in.txt
bug-chained-assign-out.txt
bug-loops-for-while-in.txt
bug-loops-for-while-out.txt
bug-struct-uniform-in.txt
bug-struct-uniform-out.txt
bug-swizzle-lhs-cast-inES3.txt
bug-swizzle-lhs-cast-outES3.txt
bug-swizzle-lhs-cast-outES3Metal.txt
bug-varying-const-in.txt
bug-varying-const-out.txt
builtin-vars-in.txt
builtin-vars-inES.txt
builtin-vars-inES3.txt
builtin-vars-out.txt
builtin-vars-outES.txt
builtin-vars-outES3.txt
builtin-vars-outES3Metal.txt
estest1-in.txt
estest1-out.txt
glsl140-basic-in.txt
glsl140-basic-out.txt
glsl140-integers-in.txt
glsl140-integers-out.txt
inputs-inES3.txt
inputs-outES3.txt
inputs-outES3Metal.txt
loops-for-in.txt
loops-for-out.txt
loops-for-withvec4-in.txt
loops-for-withvec4-inES3.txt
loops-for-withvec4-out.txt
loops-for-withvec4-outES3.txt
loops-for-withvec4-outES3Metal.txt
loops-for-withvec4inductorW-inES3.txt
loops-for-withvec4inductorW-outES3.txt
loops-for-withvec4inductorW-outES3Metal.txt
loops-forlimitbreak-inES.txt
loops-forlimitbreak-inES3.txt
loops-forlimitbreak-outES.txt
loops-forlimitbreak-outES3.txt
loops-forlimitbreak-outES3Metal.txt
loops-forsimple-in.txt
loops-forsimple-out.txt
loops-forvarious-inES.txt
loops-forvarious-inES3.txt
loops-forvarious-outES.txt
loops-forvarious-outES3.txt
loops-forvarious-outES3Metal.txt
loops-forwithcalls-in.txt
loops-forwithcalls-out.txt
matrix-casts-inES3.txt
matrix-casts-outES3.txt
matrix-casts-outES3Metal.txt
opt-inline-varnames-in.txt
opt-inline-varnames-out.txt
opt-matrix-constr-in.txt
opt-matrix-constr-out.txt
opt-matrix-transpose-mul-inES.txt
opt-matrix-transpose-mul-inES3.txt
opt-matrix-transpose-mul-outES.txt
opt-matrix-transpose-mul-outES3.txt
opt-matrix-transpose-mul-outES3Metal.txt
opt-negsub-in.txt
opt-negsub-out.txt
opt-normalize-in.txt
opt-normalize-out.txt
opt-unroll-in.txt
opt-unroll-out.txt
opt-unusedvars-in.txt
opt-unusedvars-out.txt
swizzle-casts-inES3.txt
swizzle-casts-outES3.txt
swizzle-casts-outES3Metal.txt
swizzlemask-in.txt
swizzlemask-out.txt
types-in.txt
types-inES.txt
types-inES3.txt
types-out.txt
types-outES.txt
types-outES3.txt
types-outES3Metal.txt
uniforms-arrays-inES3.txt
uniforms-arrays-outES3.txt
uniforms-arrays-outES3Metal.txt
z-NichsHybridLight-in.txt
z-NichsHybridLight-out.txt
z-NichsHybridLightVectorInsertBug-in.txt
z-NichsHybridLightVectorInsertBug-inES.txt
z-NichsHybridLightVectorInsertBug-inES3.txt
z-NichsHybridLightVectorInsertBug-out.txt
z-NichsHybridLightVectorInsertBug-outES.txt
z-NichsHybridLightVectorInsertBug-outES3.txt
z-NichsHybridLightVectorInsertBug-outES3Metal.txt
z-alphabumpspec-in.txt
z-alphabumpspec-out.txt
z-particle-in.txt
z-particle-inES.txt
z-particle-out.txt
z-particle-outES.txt
z-prepasslight-in.txt
z-prepasslight-inES.txt
z-prepasslight-inES3.txt
z-prepasslight-out.txt
z-prepasslight-outES.txt
z-prepasslight-outES3.txt
z-prepasslight-outES3Metal.txt
z-treeleaf-in.txt
z-treeleaf-inES.txt
z-treeleaf-inES3.txt
z-treeleaf-out.txt
z-treeleaf-outES.txt
z-treeleaf-outES3.txt
z-treeleaf-outES3Metal.txt
z-unishader-dirlm-in.txt
z-unishader-dirlm-out.txt
zun-Bumped_Diffuse-in.txt
zun-Bumped_Diffuse-out.txt
zun-Bumped_Diffuse1-in.txt
zun-Bumped_Diffuse1-out.txt
zun-Bumped_Specular-in.txt
zun-Bumped_Specular-out.txt
zun-Bumped_Specular2-in.txt
zun-Bumped_Specular2-out.txt
zun-Decal-in.txt
zun-Decal-out.txt
zun-Diffuse-in.txt
zun-Diffuse-out.txt
zun-Diffuse2-in.txt
zun-Diffuse2-out.txt
zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt
zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt
zun-FX_Glass_Stained_BumpDistort-in.txt
zun-FX_Glass_Stained_BumpDistort-out.txt
zun-FX_Water_(simple)-in.txt
zun-FX_Water_(simple)-out.txt
zun-Grab_Invert-in.txt
zun-Grab_Invert-out.txt
zun-Hidden_Camera-DepthNormalTexture-in.txt
zun-Hidden_Camera-DepthNormalTexture-out.txt
zun-Hidden_Camera-DepthNormalTexture1-in.txt
zun-Hidden_Camera-DepthNormalTexture1-out.txt
zun-Hidden_Camera-DepthTexture-in.txt
zun-Hidden_Camera-DepthTexture-out.txt
zun-Hidden_Glow_Downsample-in.txt
zun-Hidden_Glow_Downsample-out.txt
zun-Hidden_Internal-GUITextureClip-in.txt
zun-Hidden_Internal-GUITextureClip-out.txt
zun-Hidden_Internal-PrePassLighting-in.txt
zun-Hidden_Internal-PrePassLighting-out.txt
zun-Hidden_Noise_Shader_RGB-in.txt
zun-Hidden_Noise_Shader_RGB-out.txt
zun-Hidden_TerrainEngine_BillboardTree-in.txt
zun-Hidden_TerrainEngine_BillboardTree-out.txt
zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt
zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt
zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt
zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt
zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt
zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt
zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt
zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt
zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt
zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt
zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt
zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt
zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt
zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt
zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt
zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt
zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt
zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt
zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt
zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt
zun-Hidden_Tree_Optimized_Bark_Shader-in.txt
zun-Hidden_Tree_Optimized_Bark_Shader-out.txt
zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt
zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt
zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt
zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt
zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt
zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt
zun-Hidden_Twist_Effect-in.txt
zun-Hidden_Twist_Effect-out.txt
zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt
zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt
zun-Nature_Soft_Occlusion_Bark-in.txt
zun-Nature_Soft_Occlusion_Bark-out.txt
zun-Nature_Soft_Occlusion_Bark2-in.txt
zun-Nature_Soft_Occlusion_Bark2-out.txt
zun-Nature_Soft_Occlusion_Bark3-in.txt
zun-Nature_Soft_Occlusion_Bark3-out.txt
zun-Nature_Soft_Occlusion_Leaves1-in.txt
zun-Nature_Soft_Occlusion_Leaves1-out.txt
zun-Nature_Soft_Occlusion_Leaves3-in.txt
zun-Nature_Soft_Occlusion_Leaves3-out.txt
zun-Parallax_Diffuse-in.txt
zun-Parallax_Diffuse-out.txt
zun-Parallax_Diffuse1-in.txt
zun-Parallax_Diffuse1-out.txt
zun-Parallax_Diffuse2-in.txt
zun-Parallax_Diffuse2-out.txt
zun-Particles_Blend-in.txt
zun-Particles_Blend-out.txt
zun-Reflective_Bumped_Diffuse-in.txt
zun-Reflective_Bumped_Diffuse-out.txt
zun-Reflective_Bumped_Diffuse1-in.txt
zun-Reflective_Bumped_Diffuse1-out.txt
zun-Reflective_Bumped_Specular-in.txt
zun-Reflective_Bumped_Specular-out.txt
zun-Reflective_Bumped_Specular1-in.txt
zun-Reflective_Bumped_Specular1-out.txt
zun-Reflective_Bumped_Specular2-in.txt
zun-Reflective_Bumped_Specular2-out.txt
zun-Reflective_Bumped_Unlit-in.txt
zun-Reflective_Bumped_Unlit-out.txt
zun-Reflective_Diffuse-in.txt
zun-Reflective_Diffuse-out.txt
zun-Reflective_Diffuse1-in.txt
zun-Reflective_Diffuse1-out.txt
zun-Reflective_Parallax_Diffuse-in.txt
zun-Reflective_Parallax_Diffuse-out.txt
zun-Reflective_Parallax_Diffuse1-in.txt
zun-Reflective_Parallax_Diffuse1-out.txt
zun-Reflective_Parallax_Specular-in.txt
zun-Reflective_Parallax_Specular-out.txt
zun-Reflective_Parallax_Specular1-in.txt
zun-Reflective_Parallax_Specular1-out.txt
zun-Reflective_Specular-in.txt
zun-Reflective_Specular-out.txt
zun-Reflective_Specular1-in.txt
zun-Reflective_Specular1-out.txt
zun-Reflective_Specular2-in.txt
zun-Reflective_Specular2-out.txt
zun-RenderFX_Skybox_Cubed-in.txt
zun-RenderFX_Skybox_Cubed-out.txt
zun-Self-Illumin_Bumped_Diffuse-in.txt
zun-Self-Illumin_Bumped_Diffuse-out.txt
zun-Self-Illumin_Bumped_Specular1-in.txt
zun-Self-Illumin_Bumped_Specular1-out.txt
zun-Self-Illumin_Diffuse1-in.txt
zun-Self-Illumin_Diffuse1-out.txt
zun-Self-Illumin_Parallax_Diffuse-in.txt
zun-Self-Illumin_Parallax_Diffuse-out.txt
zun-Self-Illumin_Parallax_Specular1-in.txt
zun-Self-Illumin_Parallax_Specular1-out.txt
zun-Self-Illumin_Specular1-in.txt
zun-Self-Illumin_Specular1-out.txt
zun-ShowDestAlpha-in.txt
zun-ShowDestAlpha-out.txt
zun-Specular-in.txt
zun-Specular-out.txt
zun-Specular1-in.txt
zun-Specular1-out.txt
zun-Specular2-in.txt
zun-Specular2-out.txt
zun-Surface_2UV-in.txt
zun-Surface_2UV-out.txt
zun-Surface_2UV1-in.txt
zun-Surface_2UV1-out.txt
zun-Surface_Colored_Specular-in.txt
zun-Surface_Colored_Specular-out.txt
zun-Surface_Colored_Specular1-in.txt
zun-Surface_Colored_Specular1-out.txt
zun-Surface_Custom_Data-in.txt
zun-Surface_Custom_Data-out.txt
zun-Surface_Custom_Data1-in.txt
zun-Surface_Custom_Data1-out.txt
zun-Surface_Custom_Data2-in.txt
zun-Surface_Custom_Data2-out.txt
zun-Surface_DecalAddBump-in.txt
zun-Surface_DecalAddBump-out.txt
zun-Surface_DecalAddBump1-in.txt
zun-Surface_DecalAddBump1-out.txt
zun-Surface_DecalAddBump2-in.txt
zun-Surface_DecalAddBump2-out.txt
zun-Surface_DecalAddBump3-in.txt
zun-Surface_DecalAddBump3-out.txt
zun-Surface_Diffuse_Wrapped-in.txt
zun-Surface_Diffuse_Wrapped-out.txt
zun-Surface_Rim-in.txt
zun-Surface_Rim-out.txt
zun-Surface_Rim1-in.txt
zun-Surface_Rim1-out.txt
zun-Surface_Rim2-in.txt
zun-Surface_Rim2-out.txt
zun-Surface_Rim_Bump-in.txt
zun-Surface_Rim_Bump-out.txt
zun-Surface_Rim_Bump1-in.txt
zun-Surface_Rim_Bump1-out.txt
zun-Surface_ScreenPos-in.txt
zun-Surface_ScreenPos-out.txt
zun-Surface_ScreenPos1-in.txt
zun-Surface_ScreenPos1-out.txt
zun-Surface_ScreenPos2-in.txt
zun-Surface_ScreenPos2-out.txt
zun-Surface_ScreenPosAlbedo-in.txt
zun-Surface_ScreenPosAlbedo-out.txt
zun-Surface_ScreenPosAlbedo1-in.txt
zun-Surface_ScreenPosAlbedo1-out.txt
zun-Surface_Slices-in.txt
zun-Surface_Slices-out.txt
zun-Surface_Slices1-in.txt
zun-Surface_Slices1-out.txt
zun-Surface_Slices2-in.txt
zun-Surface_Slices2-out.txt
zun-Surface_Slices3-in.txt
zun-Surface_Slices3-out.txt
zun-Surface_WorldRefl-in.txt
zun-Surface_WorldRefl-out.txt
zun-Surface_WorldRefl1-in.txt
zun-Surface_WorldRefl1-out.txt
zun-Test_CgNormals-in.txt
zun-Test_CgNormals-out.txt
zun-Test_VertexShaderDepthTexture-in.txt
zun-Test_VertexShaderDepthTexture-out.txt
zun-Test_VertexShaderTexture-in.txt
zun-Test_VertexShaderTexture-out.txt
zun-TexGen_Cube_Refl-in.txt
zun-TexGen_Cube_Refl-out.txt
zun-Toon_Basic-in.txt
zun-Toon_Basic-out.txt
zun-Transparent_Bumped_Specular-in.txt
zun-Transparent_Bumped_Specular-out.txt
zun-Transparent_Cutout_Bumped_Diffuse-in.txt
zun-Transparent_Cutout_Bumped_Diffuse-out.txt
zun-Transparent_Cutout_Bumped_Diffuse1-in.txt
zun-Transparent_Cutout_Bumped_Diffuse1-out.txt
zun-Transparent_Cutout_Bumped_Specular-in.txt
zun-Transparent_Cutout_Bumped_Specular-out.txt
zun-Transparent_Cutout_Bumped_Specular1-in.txt
zun-Transparent_Cutout_Bumped_Specular1-out.txt
zun-Transparent_Cutout_Diffuse-in.txt
zun-Transparent_Cutout_Diffuse-out.txt
zun-Transparent_Cutout_Specular-in.txt
zun-Transparent_Cutout_Specular-out.txt
zun-Transparent_Specular-in.txt
zun-Transparent_Specular-out.txt
zun-TreeCreatorLeavesRT-in.txt
zun-TreeCreatorLeavesRT-out.txt
zun-Tree_Editor_Bark_Shader-in.txt
zun-Tree_Editor_Bark_Shader-out.txt
zun-Tree_Editor_Bark_Shader1-in.txt
zun-Tree_Editor_Bark_Shader1-out.txt
zun-Tree_Editor_Leaf_Shader-in.txt
zun-Tree_Editor_Leaf_Shader-out.txt
zun-Tree_Editor_Leaf_Shader1-in.txt
zun-Tree_Editor_Leaf_Shader1-out.txt
zun-Vertex_Colored-in.txt
zun-Vertex_Colored-out.txt
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