#line 1 vec4 xlat_main( ) { #line 2 vec2 poisson[8]; poisson[0] = vec2( 0.0, 0.0); poisson[1] = vec2( 0.527837, -0.085868); poisson[2] = vec2( -0.040088, 0.536087); poisson[3] = vec2( -0.670445, -0.179949); poisson[4] = vec2( -0.419418, -0.616039); poisson[5] = vec2( 0.440453, -0.639399); poisson[6] = vec2( -0.757088, 0.349334); poisson[7] = vec2( 0.574619, 0.685879); #line 12 vec4 c = vec4( 0.0); int i = 0; for ( ; (i < 8); (++i)) { c.xy += poisson[i]; } return c; } void main() { vec4 xl_retval; xl_retval = xlat_main( ); gl_FragData[0] = vec4(xl_retval); }