#line 1 mediump vec4 xlat_main( ) { #line 2 const highp vec2[8] poisson = vec2[8]( vec2( 0.0, 0.0), vec2( 0.527837, -0.085868), vec2( -0.040088, 0.536087), vec2( -0.670445, -0.179949), vec2( -0.419418, -0.616039), vec2( 0.440453, -0.639399), vec2( -0.757088, 0.349334), vec2( 0.574619, 0.685879)); #line 12 mediump vec4 c = vec4( 0.0); highp int i = 0; for ( ; (i < 8); (++i)) { c.xy += poisson[i]; } return c; } void main() { mediump vec4 xl_retval; xl_retval = xlat_main( ); gl_FragData[0] = vec4(xl_retval); }