#line 1 struct v2f { highp vec4 pos; highp vec2 uv; highp vec4 color; }; #line 7 #line 7 mediump vec4 xlat_main( in v2f i ) { mediump vec4 c; c = i.color; #line 11 c.xy += i.uv; return c; } varying highp vec2 xlv_TEXCOORD0; varying highp vec4 xlv_COLOR; void main() { mediump vec4 xl_retval; v2f xlt_i; xlt_i.pos = vec4(0.0); xlt_i.uv = vec2(xlv_TEXCOORD0); xlt_i.color = vec4(xlv_COLOR); xl_retval = xlat_main( xlt_i); gl_FragData[0] = vec4(xl_retval); }