float xll_mod_f_f( float x, float y ) { float d = x / y; float f = fract (abs(d)) * y; return d >= 0.0 ? f : -f; } vec2 xll_mod_vf2_vf2( vec2 x, vec2 y ) { vec2 d = x / y; vec2 f = fract (abs(d)) * y; return vec2 (d.x >= 0.0 ? f.x : -f.x, d.y >= 0.0 ? f.y : -f.y); } vec3 xll_mod_vf3_vf3( vec3 x, vec3 y ) { vec3 d = x / y; vec3 f = fract (abs(d)) * y; return vec3 (d.x >= 0.0 ? f.x : -f.x, d.y >= 0.0 ? f.y : -f.y, d.z >= 0.0 ? f.z : -f.z); } vec4 xll_mod_vf4_vf4( vec4 x, vec4 y ) { vec4 d = x / y; vec4 f = fract (abs(d)) * y; return vec4 (d.x >= 0.0 ? f.x : -f.x, d.y >= 0.0 ? f.y : -f.y, d.z >= 0.0 ? f.z : -f.z, d.w >= 0.0 ? f.w : -f.w); } float xll_log10_f( float x ) { return log2 ( x ) / 3.32192809; } vec2 xll_log10_vf2( vec2 x ) { return log2 ( x ) / vec2 ( 3.32192809 ); } vec3 xll_log10_vf3( vec3 x ) { return log2 ( x ) / vec3 ( 3.32192809 ); } vec4 xll_log10_vf4( vec4 x ) { return log2 ( x ) / vec4 ( 3.32192809 ); } mat2 xll_log10_mf2x2(mat2 m) { return mat2( xll_log10_vf2(m[0]), xll_log10_vf2(m[1])); } mat3 xll_log10_mf3x3(mat3 m) { return mat3( xll_log10_vf3(m[0]), xll_log10_vf3(m[1]), xll_log10_vf3(m[2])); } mat4 xll_log10_mf4x4(mat4 m) { return mat4( xll_log10_vf4(m[0]), xll_log10_vf4(m[1]), xll_log10_vf4(m[2]), xll_log10_vf4(m[3])); } vec4 xll_lit_f_f_f( float n_dot_l, float n_dot_h, float m ) { return vec4(1, max(0.0, n_dot_l), pow(max(0.0, n_dot_h) * step(0.0, n_dot_l), m), 1.0); } void xll_clip_f(float x) { if ( x<0.0 ) discard; } void xll_clip_vf2(vec2 x) { if (any(lessThan(x,vec2(0.0)))) discard; } void xll_clip_vf3(vec3 x) { if (any(lessThan(x,vec3(0.0)))) discard; } void xll_clip_vf4(vec4 x) { if (any(lessThan(x,vec4(0.0)))) discard; } float xll_modf_f_i( float x, out int ip) { ip = int (x); return x-float(ip); } float xll_modf_f_f( float x, out float ip) { int i = int (x); ip = float(i); return x-ip; } vec2 xll_modf_vf2_vi2( vec2 x, out ivec2 ip) { ip = ivec2 (x); return x-vec2(ip); } vec2 xll_modf_vf2_vf2( vec2 x, out vec2 ip) { ivec2 i = ivec2 (x); ip = vec2(i); return x-ip; } vec3 xll_modf_vf3_vi3( vec3 x, out ivec3 ip) { ip = ivec3 (x); return x-vec3(ip); } vec3 xll_modf_vf3_vf3( vec3 x, out vec3 ip) { ivec3 i = ivec3 (x); ip = vec3(i); return x-ip; } vec4 xll_modf_vf4_vi4( vec4 x, out ivec4 ip) { ip = ivec4 (x); return x-vec4(ip); } vec4 xll_modf_vf4_vf4( vec4 x, out vec4 ip) { ivec4 i = ivec4 (x); ip = vec4(i); return x-ip; } float xll_round_f (float x) { return floor (x+0.5); } vec2 xll_round_vf2 (vec2 x) { return floor (x+vec2(0.5)); } vec3 xll_round_vf3 (vec3 x) { return floor (x+vec3(0.5)); } vec4 xll_round_vf4 (vec4 x) { return floor (x+vec4(0.5)); } float xll_trunc_f (float x) { return x < 0.0 ? -floor(-x) : floor(x); } vec2 xll_trunc_vf2 (vec2 v) { return vec2( v.x < 0.0 ? -floor(-v.x) : floor(v.x), v.y < 0.0 ? -floor(-v.y) : floor(v.y) ); } vec3 xll_trunc_vf3 (vec3 v) { return vec3( v.x < 0.0 ? -floor(-v.x) : floor(v.x), v.y < 0.0 ? -floor(-v.y) : floor(v.y), v.z < 0.0 ? -floor(-v.z) : floor(v.z) ); } vec4 xll_trunc_vf4 (vec4 v) { return vec4( v.x < 0.0 ? -floor(-v.x) : floor(v.x), v.y < 0.0 ? -floor(-v.y) : floor(v.y), v.z < 0.0 ? -floor(-v.z) : floor(v.z), v.w < 0.0 ? -floor(-v.w) : floor(v.w) ); } #line 1 vec4 xlat_main( in vec4 uv, in vec4 huv ) { #line 2 vec4 c = vec4( 0.0); c.x += xll_mod_f_f( uv.x, 2.0); #line 6 c.xy += xll_mod_vf2_vf2( uv.xy, vec2( 2.0)); c.xyz += xll_mod_vf3_vf3( uv.xyz, vec3( 2.0)); c.xyzw += xll_mod_vf4_vf4( uv.xyzw, vec4( 2.0)); c.xyzw += xll_mod_vf4_vf4( huv.xyzw, vec4( 2.0)); #line 12 vec4 d; c.x += xll_modf_f_f( uv.x, d.x); c.xy += xll_modf_vf2_vf2( uv.xy, d.xy); c.xyz += xll_modf_vf3_vf3( uv.xyz, d.xyz); #line 16 c.xyzw += xll_modf_vf4_vf4( uv.xyzw, d.xyzw); xll_clip_f((c.x - 0.5)); #line 20 xll_clip_vf2((c.xy - 0.5)); xll_clip_vf3((c.xyz - 0.5)); xll_clip_vf4((c.xyzw - 0.5)); #line 25 ivec2 ii = ivec2( 1, 2); ivec2 jj = ivec2( 3, 4); c.x += mod(float(ii.x), float(jj.x)); c.xy += mod(vec2(ii.xy), vec2(jj.xy)); #line 29 int kk = int(mod(float(ii.x), float(ii.y))); c.z += float(kk); #line 33 c.x += mod(uv.x, uv.y); c.xy += mod(uv.xy, uv.zw); #line 37 c += xll_lit_f_f_f( c.x, 0.2, 0.3); c.x += xll_round_f(2.5); c.xy += xll_round_vf2(vec2( 2.5, 3.5)); #line 42 c.x += xll_trunc_f(2.5); c.xy += xll_trunc_vf2(vec2( 2.5, 3.5)); c.xy += reflect( uv.xy, uv.zw); #line 46 c.xy += reflect( huv.xy, huv.zw); c.xyz += faceforward( uv.xyz, uv.xyw, uv.yzw); c.xyz += faceforward( huv.xyz, huv.xyw, huv.yzw); #line 51 c.x += xll_log10_f(uv.x); c.xyz += xll_log10_vf3(uv.xyz); return c; } varying vec4 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main() { vec4 xl_retval; xl_retval = xlat_main( vec4(xlv_TEXCOORD0), vec4(xlv_TEXCOORD1)); gl_FragData[0] = vec4(xl_retval); }