#line 1 mediump vec4 xlat_main( in highp vec4 pos, in highp vec4 color ) { #line 2 return color; } varying highp vec4 xlv_COLOR; void main() { mediump vec4 xl_retval; xl_retval = xlat_main( vec4(0.0), vec4(xlv_COLOR)); gl_FragData[0] = vec4(xl_retval); }