#line 3 struct v2f { float avariable; }; #line 5 #line 5 vec4 xlat_main( in v2f i ) { float res; res = i.avariable; res += i.avariable; #line 9 return vec4( res); } varying float xlv_; void main() { vec4 xl_retval; v2f xlt_i; xlt_i.avariable = float(xlv_); xl_retval = xlat_main( xlt_i); gl_FragData[0] = vec4(xl_retval); }