#line 2 struct v2f { highp vec4 pos; mediump vec2 uv; }; #line 16 uniform sampler2D _MainTex; #line 17 lowp vec4 xlat_main( in v2f i ) { lowp vec4 col = texture( _MainTex, i.uv); #line 20 col = (col + texture( _MainTex, i.uv)); col = (col + texture( _MainTex, i.uv)); col = (col + texture( _MainTex, i.uv)); return col; } in mediump vec2 xlv_TEXCOORD0; void main() { lowp vec4 xl_retval; v2f xlt_i; xlt_i.pos = vec4(0.0); xlt_i.uv = vec2(xlv_TEXCOORD0); xl_retval = xlat_main( xlt_i); gl_FragData[0] = vec4(xl_retval); } // uniforms: // _MainTex: type 25 arrsize 0