#line 1 vec4 xlat_main( ) { #line 2 float foo = 1.0; foo += 1.0; foo += 100000.0; foo += -0.001; #line 6 foo += 1e-06; foo += 1e-06; foo += 1111111.0; foo += 1111110.0; #line 10 foo += 1.234568; foo += 2.0; foo += 3.0; #line 14 vec3 f3; vec4 v; float boo; v = vec4( f3.zyx, 1.0); #line 18 v = vec4( vec3( foo), 1.0); v = vec4( vec3( boo), 1.0); v = vec4( foo); v = vec4( 2.0); #line 24 const float fcf = 1.9; v = vec4( 1.9); return vec4( foo); } void main() { vec4 xl_retval; xl_retval = xlat_main( ); gl_FragData[0] = vec4(xl_retval); }