#line 1 "texture-ops-in.txt" sampler2D tex; samplerCUBE cub; half4 main (float4 uv : TEXCOORD0) : COLOR0 { half4 c = 0; c += texCUBElod (cub, float4(uv.xyz,0)); c += tex2Dgrad (tex, uv.xy, ddx(uv.xy), ddy(uv.xy)); c += texCUBEgrad (cub, uv.xyz, ddx(uv.xyz), ddy(uv.xyz)); return c; }