#line 1 vec4 xlat_main( in vec4 uv, in vec4 foobar_xlv_foo ) { #line 2 vec4 c = vec4( 0.0); return c; } varying vec4 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main() { vec4 xl_retval; xl_retval = xlat_main( vec4(xlv_TEXCOORD0), vec4(xlv_TEXCOORD1)); gl_FragData[0] = vec4(xl_retval); }