#line 1 mediump vec4 xlat_main( in highp vec4 uv, in highp vec4 foobar_xlv_foo ) { #line 2 mediump vec4 c = vec4( 0.0); return c; } in highp vec4 xlv_TEXCOORD0; in highp vec4 xlv_TEXCOORD1; void main() { mediump vec4 xl_retval; xl_retval = xlat_main( vec4(xlv_TEXCOORD0), vec4(xlv_TEXCOORD1)); gl_FragData[0] = vec4(xl_retval); }