#line 1 "complex-particle-in.txt" struct v2f { float4 vertex : POSITION; fixed4 color : COLOR; half2 texcoord : TEXCOORD0; }; fixed4 _TintColor; sampler2D _MainTex; half4 main (v2f i) : COLOR { return i.color * tex2D (_MainTex, i.texcoord); }